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Post by Mathius on Nov 13, 2018 0:12:58 GMT
I'd like to have seen a HuCARD of Cobra Command by the same team at Data East that did the Bloody Wolf port. This was a fave of mine bitd www.youtube.com/watch?v=h-ouZSwmOUgA Super CD of the Laserdisc arcade game of the same name would be interesting as well since the only other port from that generation was on Mega CD. I'd love to be able to compare the differences. There is a homebrew SNES version of Road Blaster, which has not only superior color output but a better framerate. www.youtube.com/watch?v=ef-AIIooS8wI've played that! Used a SD2SNES using MSU-1. It's sorta the port from the SNES CD that we never got.
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Post by Gentlegamer on Nov 13, 2018 13:37:50 GMT
Speaking of which, I need to learn how to use the MSU-1 functionality of my SD2SNES, I hear it's awesome.
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Post by Galahad on Nov 13, 2018 15:53:12 GMT
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Post by Mathius on Nov 13, 2018 20:10:09 GMT
Speaking of which, I need to learn how to use the MSU-1 functionality of my SD2SNES, I hear it's awesome. It's super easy. You just make a folder called MSU-1 and drop your games in. I had to use a separate SD card due to the large file sizes of each MSU-1 game.
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Post by Black_Tiger on Nov 13, 2018 23:22:11 GMT
I've played that! Used a SD2SNES using MSU-1. It's sorta the port from the SNES CD that we never got. The MSU-1 is more like putting a PS2 in your SNES cart port. It would allow the PCE to stream full screen 512 x 240 high color fmv. Obviously we never got anything close to that with Super CD, which has the same space for content as the SNES CD. I guess that even Nintendo felt that Super CD was good enough.
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Post by bigusschmuck on Nov 14, 2018 19:18:31 GMT
Would have loved to have seen The Simpsons the arcade game or better yet 3 player Rampart. Could've turned out great on the Super CD.
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Post by elmer on Nov 14, 2018 20:30:34 GMT
The MSU-1 is more like putting a PS2 in your SNES cart port. It would allow the PCE to stream full screen 512 x 240 high color fmv. Obviously we never got anything close to that with Super CD, which has the same space for content as the SNES CD. I guess that even Nintendo felt that Super CD was good enough. Yep, the MSU-1 is complete anachronistic wishful-thinking from SNES fans. It has full cpu-speed access to 4GB of memory ... nothing had that back in 199x, not even multi-thousand-dollar IBM PCs. We would probably be able do that same video on the PCE with the hardware that we've got right now ... the Turbo Everdrive 2 has really fast access to its SD card, which would give us plenty of space for video. Unfortunately, because of the TED2's design, we have to copy the data to memory first, and then copy it to the VDC from there, but that doesn't seem to be any slower than the MSU-1 (unless I'm reading the programming docs wrong). If krikzz had mapped his TED registers a bit differently, then we'd be able to transfer from SD card directly to VRAM at something close to 1 megabyte-per-second. That may be something to mention to him for a future TED3.
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Post by Gentlegamer on Nov 16, 2018 15:44:39 GMT
The MSU-1 is more like putting a PS2 in your SNES cart port. It would allow the PCE to stream full screen 512 x 240 high color fmv. Obviously we never got anything close to that with Super CD, which has the same space for content as the SNES CD. I guess that even Nintendo felt that Super CD was good enough. Yep, the MSU-1 is complete anachronistic wishful-thinking from SNES fans. Is it anachronistic wishful thinking to import 'CD music' into SNES games?
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Post by spenoza on Nov 16, 2018 15:47:27 GMT
But the SNES sound is SO REAL! It's so much better than everything else it doesn't need CD!
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Post by Black_Tiger on Nov 16, 2018 18:23:22 GMT
Yep, the MSU-1 is complete anachronistic wishful-thinking from SNES fans. Is it anachronistic wishful thinking to import 'CD music' into SNES games? It's the equivalent of running a cart/CD combo game. The only 16-bit game I know of that attempts this is Pier Solar. You couldn't do LttP on SNES CD unless most of the overworld assets were removed. Most stage-based SNES games would lose a lot as well. It doesn't mean they would look bland, it's just that they were built from the ground up with an entirely diffetent mindset than how a CD game would be planned. It's still a cool thing to try out, but I wouldn't want substantial game development to be wasted on hybrid hardware. I like the SNES for exactly what it is.
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Post by elmer on Nov 16, 2018 19:44:09 GMT
Is it anachronistic wishful thinking to import 'CD music' into SNES games? Yes, when it is done as a totally-seperate subsystem while still keeping the main game in a cartridge, the way that the MSU-1 is. The whole thing that CD games had to contend with back then was limited memory to run (i.e. you can't access a full cartridge worth of graphics & code), and then slow seek times and data transfer rates to actually read code/graphics/adpcm/music. Just throwing a modern sound system on a chip is no different from shipping a seperate soundtrack CD that you put in your hifi system. The whole RoadBlasters port is a fun tech demo ... but, unless they're actually restricting the video data rate to 150KB with no simultaneous CD sound, then you're using modern tech that couldn't have been done at the time, and people shouldn't look at it and think that that's what a SNES CD could have given them.
That's what I have a problem with, not some player's desire to hear CD audio, but rather the whole "this is what we would have got, our system is so much better than the Genesis/PCE".
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lordcack
Gun-headed
Posts: 60
Homebrew skills: Tile Art, Concepts and Design
Fave PCE Shooter: Gate of Thunder
Fave PCE Platformer: Bonk's Revenge
Fave PCE Game Overall: Is it wrong to say Mysterious Song?
Fave PCE RPG: Cosmic Fantasy 2/Y's Book I & II
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Post by lordcack on Dec 1, 2018 14:10:05 GMT
This game, Galivan Cosmo Police my friends and I dumped loads of quarters in back in the day:
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Post by Galahad on Dec 1, 2018 17:55:58 GMT
Nes version is based on arcade game?
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Post by digipiggy on Dec 2, 2018 20:58:29 GMT
some more 3D racers wouldn't go amiss
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Post by Mathius on Dec 3, 2018 0:25:07 GMT
Man oh man, Hard Drivin'. I had a love affair with the full sit-down arcade cabinet back in the late 80s. The Genesis version really let me down when it was finally released. It'd be interesting to see what could be done with the Arcade Card.
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