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Post by crisgenjin on Jan 21, 2022 14:05:31 GMT
So you're gonna spew acid for no frickin' reason before even trying out the games, got it You’re mistaken, it’s Reptile that spits acid. Are you suggesting that I’ve never played a Mortal Kombat game or that a fan port on an underpowered system would somehow make the game good? There is literally a NES port of UMK3 (It's more like a hack, but it completely overhauls a Chinese bootleg), and someone is programming a conversion for the GBC too -Which is actually playable-. If those consoles can handle a good looking and sounding version of the game, the PC Engine will have little to no problems. Even better if you use the CD add-on and RAM expansion
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Post by taxman74 on Jan 22, 2022 12:13:18 GMT
Master Linkuei made a Mortal Kombat hack for the Sega Megadrive calling it Arcade Edition, Massive improvements all made/done with SGDK software. Its really such a shame we dont have anyone like that in the PC Engine scene that would make a mortal kombat demo of 1 stage or even just a picture of what it would/could look like. www.youtube.com/watch?v=88nUofMrQwA
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Post by turboxray on Jan 22, 2022 15:13:26 GMT
Master Linkuei made a Mortal Kombat hack for the Sega Megadrive calling it Arcade Edition, Massive improvements all made/done with SGDK software. Its really such a shame we dont have anyone like that in the PC Engine scene that would make a mortal kombat demo of 1 stage or even just a picture of what it would/could look like. www.youtube.com/watch?v=88nUofMrQwAThe hack wasn't done with SGDK. That's not what SGDK is for (his other demos use SGDK, but they're just simple demos written in C). I want to clear that up, because he didn't have source code or write a MK engine (he also used someone else's tool to insert/replace graphics in the game). He just hacked an existing game. You still need the game on system, before you can hack it - so that doesn't help the PCE's case. If want MK demo on the PCE, you're gonna have to write the whole engine from scratch, unless all you care about are slightly controllable mock-up for a "what if" scenario - which is pretty easy to do.
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Post by spenoza on Jan 22, 2022 18:12:54 GMT
Also, as much as MK might have bumped the platform at the time, MK is a non-starter now days. The original was a pretty shitty fighter. It controlled like ass.
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Post by Galahad on Jan 22, 2022 21:16:56 GMT
I wouldn't mind MK for pce but Neo Geo games is what I'd like to see instead,Magician Lord,Cyber Lip ect...
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Post by SignOfZeta on Jan 22, 2022 23:46:50 GMT
or that a fan port on an underpowered system would somehow make the game good? Underpowered for Mortal Kombat? That wasn’t a complex enough game to require horsepower the PC Engine couldn’t muster. As long as MK had the data it needed for graphics and sound it was happy. If the game or its ports had performance issues on various platforms it was more likely poor coding that anything else. I guess it all depends on what the goal of the project would be. If the goal is to give the world one more crap port of a crap game, sure, the PCE could do that. Does the world need that now? Back in the day, that’s one thing, but now? When I can run MAME on a tablet and get the real thing with nobody wasting their summer making it, I don’t think so. As much as I hate these games they had a lot of high color animation and the sound in particular was super crisp and added a lot to the game’s atmosphere. The ROM is 21 MB zipped (Street Fighter II’ is about 3.5MB). Even a basic arcade board from 1995 blows a home console from 1987 away. Not even the PlayStation version is perfect. But hey, if people like Gameboy ports of it then I guess the PCE is way more than enough. If the goal is to get YouTube views of a project that will never be completed satisfactorily (ie: Metal Slug on MegaDrive? Hilarious.) then it’s for sure “possible”.
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Post by crisgenjin on Jan 23, 2022 0:08:22 GMT
Underpowered for Mortal Kombat? That wasn’t a complex enough game to require horsepower the PC Engine couldn’t muster. As long as MK had the data it needed for graphics and sound it was happy. If the game or its ports had performance issues on various platforms it was more likely poor coding that anything else. I guess it all depends on what the goal of the project would be. If the goal is to give the world one more crap port of a crap game, sure, the PCE could do that. Does the world need that now? Back in the day, that’s one thing, but now? When I can run MAME on a tablet and get the real thing with nobody wasting their summer making it, I don’t think so. As much as I hate these games they had a lot of high color animation and the sound in particular was super crisp and added a lot to the game’s atmosphere. The ROM is 21 MB zipped (Street Fighter II’ is about 3.5MB). Even a basic arcade board from 1995 blows a home console from 1987 away. Not even the PlayStation version is perfect. But hey, if people like Gameboy ports of it then I guess the PCE is way more than enough. If the goal is to get YouTube views of a project that will never be completed satisfactorily (ie: Metal Slug on MegaDrive? Hilarious.) then it’s for sure “possible”. Again, how in the world would a PCE port be crap? You're not forced to develop it for a HuCard, you know. The console also has much more power than a B&W Game Boy. I really wanna see someone make a tech demo (One of those you hate oh so much) so they can shoot down your debate
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Post by spenoza on Jan 23, 2022 0:33:16 GMT
Underpowered for Mortal Kombat? That wasn’t a complex enough game to require horsepower the PC Engine couldn’t muster. As long as MK had the data it needed for graphics and sound it was happy. If the game or its ports had performance issues on various platforms it was more likely poor coding that anything else. But hey, if people like Gameboy ports of it then I guess the PCE is way more than enough. If the goal is to get YouTube views of a project that will never be completed satisfactorily (ie: Metal Slug on MegaDrive? Hilarious.) then it’s for sure “possible”. If we use the MD or SNES ports as comparators I think the result could be perfectly sufficient. The kind of hyperbole you’re throwing around seems quite uncalled for. Someone piss in your breakfast cereal? I mean, this wouldn’t be my project of choice, but I don’t feel the need to drop trou and squat over the idea of it.
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Post by crisgenjin on Jan 23, 2022 0:56:31 GMT
But hey, if people like Gameboy ports of it then I guess the PCE is way more than enough. If the goal is to get YouTube views of a project that will never be completed satisfactorily (ie: Metal Slug on MegaDrive? Hilarious.) then it’s for sure “possible”. If we use the MD or SNES ports as comparators I think the result could be perfectly sufficient. The kind of hyperbole you’re throwing around seems quite uncalled for. Someone piss in your breakfast cereal? I mean, this wouldn’t be my project of choice, but I don’t feel the need to drop trou and squat over the idea of it. Yeah, it seems like an MK fan pissed him off recently LMAO. If he doesn't have anything useful to contribute to the conversation, he should straight up avoid being a twat
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Post by spenoza on Jan 23, 2022 1:43:00 GMT
Yeah, we’re not going there, either. Name-calling is so 3rd grade.
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Post by crisgenjin on Jan 23, 2022 2:31:30 GMT
Meh, at least I have the courage to reply...
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Post by taxman74 on Jan 23, 2022 12:34:45 GMT
So no one can photo shop what MK 1 would look like on PCE? Tech demo would be cool but just talking about MK on this forum is taboo. Maybe i should just screen grab a pic of MK with paint and change the coloring to 200 and something colors and see what it looks like for myself. don't wanna tread on egg shells.
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Post by crisgenjin on Jan 23, 2022 13:51:48 GMT
Funny how everyone in this post forgot I wasn't asking about Mortal Kombat 1
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Post by spenoza on Jan 23, 2022 15:08:29 GMT
UMK3 is an inappropriate game for 16-bit consoles. The graphical and audio assets are just a bit too much. I think the PC Engine could likely do generally as decent a job as the SNES or Genesis, provided it were an Arcade CD title, but the SNES and Genesis ports were lackluster, and I’m not sure another port of similar quality does anything to shed new light on the game or the PC Engine. So if the goal is to show off the PC Engine, I’d say maybe take a different approach. If the goal is to show your love of UMK3 and the PCE, go for it! But don’t expect anyone else to do it for you. You probably would learn a ton about developing in the PCE trying to make it.
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Post by SignOfZeta on Jan 23, 2022 15:40:22 GMT
I guess it all depends on what the goal of the project would be. If the goal is to give the world one more crap port of a crap game, sure, the PCE could do that. Does the world need that now? Back in the day, that’s one thing, but now? When I can run MAME on a tablet and get the real thing with nobody wasting their summer making it, I don’t think so. As much as I hate these games they had a lot of high color animation and the sound in particular was super crisp and added a lot to the game’s atmosphere. The ROM is 21 MB zipped (Street Fighter II’ is about 3.5MB). Even a basic arcade board from 1995 blows a home console from 1987 away. Not even the PlayStation version is perfect. But hey, if people like Gameboy ports of it then I guess the PCE is way more than enough. If the goal is to get YouTube views of a project that will never be completed satisfactorily (ie: Metal Slug on MegaDrive? Hilarious.) then it’s for sure “possible”. Again, how in the world would a PCE port be crap? You're not forced to develop it for a HuCard, you know. The console also has much more power than a B&W Game Boy. I really wanna see someone make a tech demo (One of those you hate oh so much) so they can shoot down your debate You wouldn’t be “forced” to develop it for HuCARD, you’d probably *want* to develop it for HuCARD now that making them huge is more realistic. It wouldn’t have to stop and load when whatshisface changes shape and you wouldn’t have to add another very smart guy to your team just to be in charge of Arcade Card routines. Acid, poop, pee, twat…there’s some pretty base language being used in this thread. If you want a sub par version of a bad game 30 years later people are naturally going to ask you why it would ever be worth the effort. Why don’t you either ignore the question, or answer it, or make it yourself? I think your favorite band is lousy too, what names are you going to call me for that now? What fluids will you claim are leaking from my body? If you think it’s such a great idea for this thing to exist make it yourself instead of attacking someone who questions the idea while begging other people to do it. Talk about adding nothing to the conversation.
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