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Post by Black_Tiger on Apr 27, 2018 4:00:50 GMT
I haven't overlooked Liquid Kids, but have never really enjoyed it. Same with Parasol Stars.
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nando
Gun-headed
Posts: 97
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Post by nando on Apr 27, 2018 16:35:34 GMT
I haven't overlooked Liquid Kids, but have never really enjoyed it. Same with Parasol Stars. What don’t you like about Parasol Stars?
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Post by _jash on Apr 27, 2018 18:39:53 GMT
As odd as it sounds I initially didn't really care for Blazing Lazers/Gunhed! Over time I learned to love it and the rest of the amaze chooties on PCE, but yeah... for some reason I just didn't like Blazing Lazers.
I still don't really love Splatterhouse, and that's with having played it tons back in the day. Just I dunno, somewhat unenjoyable for me....
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Post by marktheshark on Apr 28, 2018 15:25:36 GMT
Pretty much almost anything made by FACE. I didn't even know they made stuff on the PCE until around last year or so. Before then, I remember them mainly for their Neo-Geo output. A lot of Face's games on the PCE are quite good. The only real miss I think would have to be Hany in the Sky. I tried to like that game, but only being able to rotate your character's turret arm clockwise just kills it for me since it just feels so awkward.
I also like some of the ports of the Capcom CPS-1 games that came over to the PCE-CD later in the system's life, especially Chiki Chiki Boys and Dynasty Wars. I kinda wish I found out about those ports earlier since they happen to be quite good. The PCE-CD port of Forgotten Worlds is quite good, at least in terms of graphics and audio, but the controls? Not so much. You need a 3-button controller to properly play it since the 6-button one doesn't seem to work with this game for whatever reason. If you're playing with a standard controller, you press one of the face buttons to rotate one way and either Run or Select (not sure which) to rotate the opposite direction. Oh well, at least you might be able to remap the controls if you're emulating the game though.
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Post by lukester on May 6, 2018 19:08:14 GMT
Pretty much almost anything made by FACE. I didn't even know they made stuff on the PCE until around last year or so. Before then, I remember them mainly for their Neo-Geo output. A lot of Face's games on the PCE are quite good. The only real miss I think would have to be Hany in the Sky. I tried to like that game, but only being able to rotate your character's turret arm clockwise just kills it for me since it just feels so awkward. I also like some of the ports of the Capcom CPS-1 games that came over to the PCE-CD later in the system's life, especially Chiki Chiki Boys and Dynasty Wars. I kinda wish I found out about those ports earlier since they happen to be quite good. The PCE-CD port of Forgotten Worlds is quite good, at least in terms of graphics and audio, but the controls? Not so much. You need a 3-button controller to properly play it since the 6-button one doesn't seem to work with this game for whatever reason. If you're playing with a standard controller, you press one of the face buttons to rotate one way and either Run or Select (not sure which) to rotate the opposite direction. Oh well, at least you might be able to remap the controls if you're emulating the game though. I don't think most of FACE's games are well designed but I really like Hany on the Road and Cyber Cross. Dynasty Warrs is a lot of fun, two player would've been so great though. I'm surprised it isn't more notable considering the sequel is a cult classic.
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EmperorIng
Deep Blooper
Posts: 21
Fave PCE Shooter: Gradius II; Cotton
Fave PCE Platformer: Legend of Hero Tonma
Fave PCE RPG: Popful Mail
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Post by EmperorIng on May 17, 2018 15:57:29 GMT
I haven't overlooked Liquid Kids, but have never really enjoyed it. Same with Parasol Stars. The HuCard is a sturdily-built and charming little game, but to be "wow'd" by Liquid Kids you'd have to play the arcade version with all the extra animation, branching paths, secrets, and graphical touches intact. It's impressive nonetheless how much of the game fit onto the HuCard, including the Hipopo animations. As far as Taito games go it may be more style than substance, but Taito games in general were more about being heavy on style.
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