bonkzonkmcgonk
Gun-headed
Posts: 54
Fave PCE Shooter: Air Zonk
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Bonk's Adventure & Revenge
Fave PCE RPG: Legend of Valkyrie
Currently Playing: Son Son II
|
Post by bonkzonkmcgonk on Oct 8, 2021 1:29:42 GMT
Here are some games I wish were on Turbografx when it was originally released. Bubble Bobble I, II and Rainbow Islands- Parasol Stars is a fun game, but I wish I had the original games in the series too.
Lemmings - There was a Lemmings for NES, so I think this could have been done too.
Final Fight - I know it sounds ridiculous, but I think they could have pulled this off on a reduced scale. Like Mighty Final Fight for the NES.
River City Ransom
Double Dragon I and II
Toejam & Earl - This one would be bizarre, but I think it'd be very interesting to see it pulled off.
Toki - I think Toki would have been a great candidate for the Turbo, surprised it never was considered for release.
Punch Out - A punch out style boxing game would have been really cool on the Turbo.
Roger Rabbit / Bugs Bunny Crazy Castle - Another game that would have been cool to see on the Turbo. I prefer the Japanese Roger Rabbit version.
Maniac Mansion
|
|
|
Post by spenoza on Oct 8, 2021 2:19:01 GMT
River City Ransom and Double Dragon II came out in Japan.
|
|
gilbot
Punkic Cyborg
Posts: 137
|
Post by gilbot on Oct 8, 2021 3:16:27 GMT
Rainbow Islands and Lemmings also came out in Japan.
Punch Out... Not a chance for obvios reasons.
|
|
Gaijin D
Punkic Cyborg
Yare yare da ze.
Posts: 136
|
Post by Gaijin D on Oct 8, 2021 3:23:17 GMT
Are we talking in the US specifically? Because in addition to the games Spenoza already mentioned, Rainbow Islands and Lemmings were on the system in Japan as well.
EDIT: Oops, looks like Gilbot beat me to it.
|
|
bonkzonkmcgonk
Gun-headed
Posts: 54
Fave PCE Shooter: Air Zonk
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Bonk's Adventure & Revenge
Fave PCE RPG: Legend of Valkyrie
Currently Playing: Son Son II
|
Post by bonkzonkmcgonk on Oct 8, 2021 16:38:00 GMT
Yeah, I guess I should clarify. When I meant games for the Turbo, I meant specifically HuCard games. I believe that Rainbow Islands and Lemmings were on CD. But I like the HuCards and I think they were very capable.
For instance, Street Fighter 2 was on a HuCard and was just as good as the SNES and Genesis versions. It required a special chip, but so did a lot of SNES games (think the Super FX chip). I wish that they had made more games using that special chip because the original Turbografx was pretty neglected in the US. I never had the CD and the only games I owned back then were Bonk I & II, Air Zonk and Keith Courage (the pack-in title) and that's it.
And obviously Punch Out could never be released. But a Punch-Out like game could have been done. (Like Neutopia was a Zelda like game). And of course, the option for a homebrew is out there...
|
|
|
Post by sunteam_paul on Oct 8, 2021 17:40:23 GMT
For instance, Street Fighter 2 was on a HuCard and was just as good as the SNES and Genesis versions. It required a special chip, but so did a lot of SNES games (think the Super FX chip). I wish that they had made more games using that special chip because the original Turbografx was pretty neglected in the US. Do you have a reference for this? I don't remember any mention of SFII using a special chip of any kind, merely that it had more storage than the norm.
Also, the answer to your opening question is obviously Rastan.
|
|
gilbot
Punkic Cyborg
Posts: 137
|
Post by gilbot on Oct 8, 2021 17:55:20 GMT
SF2' didn't really use a special chip, at least not in the same sense as Super FX. It only had a special memory mapper to handle a larger ROM size.
|
|
|
Post by spenoza on Oct 8, 2021 18:13:31 GMT
And with the release of the CD and then Super CD formats, I don't think it was a priority for Hudson to develop mapper chips for HuCards.
|
|
|
Post by turboxray on Oct 8, 2021 19:10:39 GMT
Yeah, I guess I should clarify. When I meant games for the Turbo, I meant specifically HuCard games. I believe that Rainbow Islands and Lemmings were on CD. But I like the HuCards and I think they were very capable.
For instance, Street Fighter 2 was on a HuCard and was just as good as the SNES and Genesis versions. It required a special chip, but so did a lot of SNES games (think the Super FX chip). I wish that they had made more games using that special chip because the original Turbografx was pretty neglected in the US. I never had the CD and the only games I owned back then were Bonk I & II, Air Zonk and Keith Courage (the pack-in title) and that's it.
And obviously Punch Out could never be released. But a Punch-Out like game could have been done. (Like Neutopia was a Zelda like game). And of course, the option for a homebrew is out there...
Once you had a Duo or CD unit, typically hucards became a novelty. At least that's how it was with my circle of friends (we had Duos and TGCDs back in the day). Every time a game came out on hucard, after 1991, all I could think was how much better this would be as a CD game.
|
|
|
Post by dshadoff on Oct 8, 2021 19:38:53 GMT
There were a couple of HuCards that were worth it - like Bomberman '94 - but that's exactly true. CDROM was so much better. The worst CDROM games were HuCards with potentially a song or two... CDROMs were cheaper to manufacture. Such as: - The Kick Boxing (Andre Panza) - Davis Cup (CDROM in JP, HuCard in USA) - Minesweeper - Color Wars
All of these were effectively games which obviously targeted HuCard, but switched to CDROM at the last minute for manufacturing cost reasons.
|
|
|
Post by spenoza on Oct 9, 2021 0:23:23 GMT
I think if Hudson had provided basic mappers the HuCard could have demonstrated some advantages over CD-Rom titles in a few cases, like Street Fighter II, but it’s hard to argue with the manufacturing advantages of CDs, and Hudson and NEC were committed to continued development of more advanced system cards. After the Arcade Card I’m not sure HuCards had any potential benefits left.
|
|
|
Post by dshadoff on Oct 9, 2021 0:45:35 GMT
Not sure what you're talking about - the "mappers" were built into the CPU, and standard. HuCards were very expensive to produce, and costs went up with larger ROM sizes - which is why all the early ROMs were 2Mb (or less), and they had to wait until nearly the end of the HuCard era for something even as large as 8Mb. Anything bigger arrived at the end of the machine's life and was still expensive.
|
|
|
Post by spenoza on Oct 9, 2021 0:54:10 GMT
I think games larger than 8 Mib could have given CD-ROMs a run for their money. Yes, ROMs were expensive, but it was deemed worth the expense for Street Fighter II. When Sega and Nintendo were starting to push 12 meg games, the advantage was rapid access to that data, something CDs couldn’t provide. Hudson could have provided a mapper to allow larger HuCard sizes sooner than SF2.
|
|
|
Post by turboxray on Oct 9, 2021 1:06:33 GMT
I always wondered why the hucard roms were considered expensive? What's the context for that? In general or in comparison for other systems? Because at the end of the day, they're still "mask" roms. They're just glop-top instead of DIP package. And NEC actually fabricated stuff (memory, CPUs, etc). It's not like NEC couldn't have leveraged their existing purchasing power and business ties. I always found that a little odd. There's also plenty of room on the PCBs for larger capacity glop-top roms, so that's not even a factor. It's not like you're trying to fit DIPs on that PCB hahah.
|
|
|
Post by dshadoff on Oct 9, 2021 2:17:49 GMT
I always wondered why the hucard roms were considered expensive? What's the context for that? In general or in comparison for other systems? In general, and in particular by comparison to CDROM. All memory was expensive. And as a secondary factor, it's also quite likely that NEC wasn't a low-cost manufacturer. And while 'glop top' was used on inexpensive goods, they were generally much smaller capacity than these.
|
|