Post by soop on Oct 24, 2018 8:19:40 GMT
Dracula X is well known as one of the best - if not the best in the "traditional" Castlevania series, the more linear style of gameplay rather than the "metroidvania" style that debuted in Symphony of the Night. Konami really went to town on this game, from the excellent opening cinematics, to the fantastic "stage 0", everything about this title screams quality. The music is up to the usual Castlevania excellence, the sprites are often large and well designed, and the controls are spot-on. The complaints about this game are usually that it's too easy (which bear in mind, the 8 and 16 bit Castlevania games are usually considered quite difficult) or that it lacks something compared to Super Castlevania IV - also a fantastic title, but an altogether different game. Personally, the only thing I'd change about it is I'd like the background flame effects to use the same type of distortion effect seen in Gate of Thunder. I love everything about this game, the controls are precise, but more than anything it's just enjoyable. You want to keep playing it, you want to hear the music, see the next boss, it's just so good. And I quite like the fact that it's not super difficult. There's a good reason this game has a stellar reputation, and it lives up to it.
PC Genjin 2, AKA PC Kid 2, AKA Bonks Revenge. I think this was the first game I ever played on a PC Engine, and what a way to make an impression. Those crisp, bright colours, impeccable controls, and stunning level design brimming with secrets. I want to say it feels a bit like Alex Kidd perfected, but TBT, I haven't played much of that series. Bonk has a nice weight to him when he moves, and although there's plenty of inertia, it feels precise, even on the ice levels. The levels feel really well designed compared to the previous game, with branching paths, secret areas, traps, and a good amount of attention to detail. Bosses offer a nice mix of pattern recognition, thought and precision, similar to the last game. And lastly the music is spot on for this type of game, always whimsical, sometimes upbeat. To me, this hangs with the great platformers of the time. A classic that you need to play if you haven't.
PC Genjin 2, AKA PC Kid 2, AKA Bonks Revenge. I think this was the first game I ever played on a PC Engine, and what a way to make an impression. Those crisp, bright colours, impeccable controls, and stunning level design brimming with secrets. I want to say it feels a bit like Alex Kidd perfected, but TBT, I haven't played much of that series. Bonk has a nice weight to him when he moves, and although there's plenty of inertia, it feels precise, even on the ice levels. The levels feel really well designed compared to the previous game, with branching paths, secret areas, traps, and a good amount of attention to detail. Bosses offer a nice mix of pattern recognition, thought and precision, similar to the last game. And lastly the music is spot on for this type of game, always whimsical, sometimes upbeat. To me, this hangs with the great platformers of the time. A classic that you need to play if you haven't.