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Post by soop on Oct 23, 2018 8:29:12 GMT
Gunhed, AKA Blazing Lazers was one of the launch titles for the Turbografx, and many folks first look at the new console on the block, and what an impression it was. Often grouped with Hudson's soldier series, the title does share quite a few traits, though it is its own distinct entity. The game is impressive, with large bosses, well designed sprites, and an impressive amount going on onscreen with no slowdown. Some of the backgrounds zip along at a fair pace too. This game is a classic, and a clear statement by Hudson of their machines capabilities, featuring a lot of gameplay mechanics they would tweak and refine in later games - but as a first effort, they absolutely nailed it.
Gate of Thunder is one of the most famous shooters on the system. They pull off a lot of fantastic tricks with the hardware that Chris Covell himself would be proud of, but underlying that, is the years of experience the Technosoft staff and Red/Hudson have put into this exemplary shooter. Everything about it is precise, jaw dropping, and explosive. I can't imagine how it must have been to experience this in the 90's, but even years later, it's enough to raise the hairs on the back of your neck. And let's not forget a banging soundtrack. This is one of the reasons to own the system, and it's rightly regarded as one of the best shooters of the era - on any system.
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Post by spenoza on Oct 23, 2018 13:42:11 GMT
Aw, geez... Gunhed has a lot of value in the library. It was a relatively early game with great performance, excellent sound effects, and some bizarre music that used an instrument library that no other game since attempted to mimic. It was one of those great titles that provided an early glimpse at what the Engine could truly do. But Gate, man... Gate is the work of early Thunderforce alums and does for the Super CD what Gunhed did for the Engine itself. Gate is more polished, on the whole. It's the poster child for flash and substance.
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Post by soop on Oct 23, 2018 14:07:33 GMT
[Gate] does for the Super CD what Gunhed did for the Engine itself. Gate is more polished, on the whole. It's the poster child for flash and substance. This sums it up for me.
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Post by Black_Tiger on Oct 23, 2018 16:00:27 GMT
Aw, geez... Gunhed has a lot of value in the library. It was a relatively early game with great performance, excellent sound effects, and some bizarre music that used an instrument library that no other game since attempted to mimic. It was one of those great titles that provided an early glimpse at what the Engine could truly do. But Gate, man... Gate is the work of early Thunderforce alums and does for the Super CD what Gunhed did for the Engine itself. Gate is more polished, on the whole. It's the poster child for flash and substance. Of the many posts I didn't have time for, I wanted to comment at the time during the last round of Gunhed vs PC Genjin. PC Genjin came out around the same time as Gunhed, is the most impressive 16-bit production I'm aware of and likely of all time. It is supposed to have been built from the ground up in 2 weeks and drawing from a handful of comic strips only made the job more challenging. It's full of large detailed sprites that don't give impressions of sprite size restrictions and they bounce around with ease. I don't think that any SNES games feature giant ani mated sprites like PC Genjin's bosses and they're likely a rarity on Genesis. The closest they come is either tile layer pretending to be sprites, segmented sprite jumbles or a combo of the two. Compare the sprite sheets of Genjin and Revenge of Shinobi, also released around the same time and it looks like a generational difference. Even if the not-Godzilla isn't a tile layer. The sound and music also held up so well over time that sequels only felt like a step backward. I'm curious about what makes Gunhed's sound stand out to you. It seems to me to be a crude version of what many games did better. Cyber Knight is similar though.
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Post by spenoza on Oct 23, 2018 16:21:15 GMT
The sound effects, particularly, sound very apt. That high-pitched sound when you hit the shields on those little ships with the forward-facing deflectors, the metallic sounds of hitting things like the pyramids, or the deeper metallic sound of hitting a boss... All the sounds of things being hit and blowing up sound very visceral and play a big part of the experience. I also loved the use of percussion in the soundtrack. I still think Gunhed is largely unmatched on the platform in terms of sound effects.
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Phase
Deep Blooper
Posts: 25
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Post by Phase on Oct 23, 2018 17:17:31 GMT
Had to go with Gunhed the fun factor for me is higher and I tend to like games with more power up options. Chevy Blazers has gotten the most playtime for me on the system.
GoT is awesome though, fun and some of the best graphics, but feels a little cramped in comparison with the larger sprites. I do need to play more GoT and get better at it.
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Post by fusoya on Oct 23, 2018 17:41:27 GMT
GunHed gets my vote also but this is my favourite PC Engine game from my childhood so I’m probably being biased. Though I do feel that GunHed had more of an impact for the PC Engine, upon its release in Japan. There was just nothing that could compare with it back in the summer of ‘89. GoT is a fantastic game and certainly has a ‘wow factor ‘ when first played, but Thunderforce III had already been out for a couple of years, and it clearly does borrow a lot from that game.
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Post by nectarsis on Oct 23, 2018 23:42:54 GMT
This should be a landslide for Gate...
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Post by spenoza on Oct 24, 2018 2:02:01 GMT
It is. I voted for Gate, but I am happy to see Gunhed getting a little lovin'. It deserves it.
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Post by ClodBuster on Oct 24, 2018 11:59:18 GMT
Blazing Lazers Gate of Thunder Fight me.
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Post by lukester on Oct 24, 2018 15:33:17 GMT
Blazing Lazers Gate of Thunder Fight me. At least you can actually hear the soundtrack in Gunhed Anybody have the electrohaze GoT with remastered sound?
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Post by ClodBuster on Oct 25, 2018 6:31:06 GMT
Not yet.
I have spent more fun time with Blazing Lazers than with Gate of Thunder. The latter might do some more graphical tricks, but the former isn't ugly looking either.
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