Post by soop on Oct 8, 2018 8:56:31 GMT
Dracula X is well known as one of the best - if not the best in the "traditional" Castlevania series, the more linear style of gameplay rather than the "metroidvania" style that debuted in Symphony of the Night. Konami really went to town on this game, from the excellent opening cinematics, to the fantastic "stage 0", everything about this title screams quality. The music is up to the usual Castlevania excellence, the sprites are often large and well designed, and the controls are spot-on. The complaints about this game are usually that it's too easy (which bear in mind, the 8 and 16 bit Castlevania games are usually considered quite difficult) or that it lacks something compared to Super Castlevania IV - also a fantastic title, but an altogether different game. Personally, the only thing I'd change about it is I'd like the background flame effects to use the same type of distortion effect seen in Gate of Thunder. I love everything about this game, the controls are precise, but more than anything it's just enjoyable. You want to keep playing it, you want to hear the music, see the next boss, it's just so good. And I quite like the fact that it's not super difficult. There's a good reason this game has a stellar reputation, and it lives up to it.
Winds of Thunder is widely regarded as one of the finest shooters on the system. It's not a space shooter, but more of a fantasy setting, similar to something like Gynogue. It features, impressive, colourful graphics, and a banging, much lauded rock soundtrack. I'm not sure of the exact plot, but you're some kind of prince I think? And you're flying around dispatching fantastic monsters, using a magical suit of armour based on one of the 4 elements. This is something that differs from a lot of other shooters of the time (although later simulated by a choice of ship for example), in that you can't change your loadout mid-level by collecting different colour powerups. There's an impressive intro too, even if I don't understand it. It also has a shop at the beginning of each stage, which I absolutely love in games. The level design is interesting. It's not afraid to move you in a direction apart from left to right, snaking you underground at times. The spritework is usualy good, and occasionally fantastic, especially the larger bosses. The weapon loadouts are interesting too, each having an intended "best-fit" it would seem for a particular level. And lastly, the music is incredible, if not something I'd listen to in isolation.
Winds of Thunder is widely regarded as one of the finest shooters on the system. It's not a space shooter, but more of a fantasy setting, similar to something like Gynogue. It features, impressive, colourful graphics, and a banging, much lauded rock soundtrack. I'm not sure of the exact plot, but you're some kind of prince I think? And you're flying around dispatching fantastic monsters, using a magical suit of armour based on one of the 4 elements. This is something that differs from a lot of other shooters of the time (although later simulated by a choice of ship for example), in that you can't change your loadout mid-level by collecting different colour powerups. There's an impressive intro too, even if I don't understand it. It also has a shop at the beginning of each stage, which I absolutely love in games. The level design is interesting. It's not afraid to move you in a direction apart from left to right, snaking you underground at times. The spritework is usualy good, and occasionally fantastic, especially the larger bosses. The weapon loadouts are interesting too, each having an intended "best-fit" it would seem for a particular level. And lastly, the music is incredible, if not something I'd listen to in isolation.