Post by ClodBuster on Aug 28, 2018 7:13:49 GMT
Some years ago, I bought my copy of Banjo Kazooie Nuts & Bolts (Xbox 360) for next to nothing. I played it once, dismissed the vehicle shenanigans and the empty feeling first level and left the game on the shelf.
This year, I took it from the shelf and continued to play.
Once you understand the mission based gameplay, you will realize what the game is all about. Every world is seperated into levels, with every level offering a handful of challenges to beat. For the Jiggies and music notes you earn, you'll not only open up new levels, but also unlock new vehicle parts and blueprints. Just like in Metroid, your inital form of transport (a simple trolley) isn't much to write home about and will make some challenges seem unfair. However, once you acquire new parts, this quickly changes.
Every challenge can be beaten with a bad, a good and a perfect rating. A bad rating means just winning some music notes, a good rating earns Jiggies (on top of the notes) and a perfect rating will earn you a trophy. Get enough trophies together for winning an additonal bonus Jiggy. Since you can come back to any old mission anytime, you'll also have the opportunity to get a perfect score this time.
Challenges vary from races, combat, cargo transport, escort up to rather zany things like toppling dominos or doing silly sports games. Every now and then, you'll face witch Gruntilda to battle for special parts that are essential to advance in the hub world.
And fuck yeah, I'm having the time of my life. Also gives me the impression that the majority of people who reviewed Nuts & Bolts back in the day didn't get much further than the first few levels or even just the downloadable demo.
The vehicle editor is insanely ingenious. You're not just limited to stupid cars.
Want to build an Apache helicopter that fires heat seeking missiles? A rocket ship that seperates into several sections after launch? How about recreating a Star Wars pod racer or X-Wing (with working S-Foils!)? Or a heavily armored tank with a turning turret? The limit is set in your imagination, and I'm all but kidding. Good thing that the vehicle editor is easy to navigate.
To get all the cool parts that you want for building the creation of your dreams, there's a caveat: You have to play the game. Good thing that playing it is pretty fun. Try it for once!
Since pictures are worth a thousand words, I decided to show you some videos that I found to be pretty impressive.
Gradius: Vic Viper recreated in Nuts & Bolts, with power ups. Also level architecture and bosses from Salamander, Twinbee, Fantasy Zone etc.
A builders guide to exploit game mechanics and glitches for building cool vehicles.
An example of building Tail's Tornade plane.
This is the retrospective of the game that brought me back to playing it:
This year, I took it from the shelf and continued to play.
Once you understand the mission based gameplay, you will realize what the game is all about. Every world is seperated into levels, with every level offering a handful of challenges to beat. For the Jiggies and music notes you earn, you'll not only open up new levels, but also unlock new vehicle parts and blueprints. Just like in Metroid, your inital form of transport (a simple trolley) isn't much to write home about and will make some challenges seem unfair. However, once you acquire new parts, this quickly changes.
Every challenge can be beaten with a bad, a good and a perfect rating. A bad rating means just winning some music notes, a good rating earns Jiggies (on top of the notes) and a perfect rating will earn you a trophy. Get enough trophies together for winning an additonal bonus Jiggy. Since you can come back to any old mission anytime, you'll also have the opportunity to get a perfect score this time.
Challenges vary from races, combat, cargo transport, escort up to rather zany things like toppling dominos or doing silly sports games. Every now and then, you'll face witch Gruntilda to battle for special parts that are essential to advance in the hub world.
And fuck yeah, I'm having the time of my life. Also gives me the impression that the majority of people who reviewed Nuts & Bolts back in the day didn't get much further than the first few levels or even just the downloadable demo.
The vehicle editor is insanely ingenious. You're not just limited to stupid cars.
Want to build an Apache helicopter that fires heat seeking missiles? A rocket ship that seperates into several sections after launch? How about recreating a Star Wars pod racer or X-Wing (with working S-Foils!)? Or a heavily armored tank with a turning turret? The limit is set in your imagination, and I'm all but kidding. Good thing that the vehicle editor is easy to navigate.
To get all the cool parts that you want for building the creation of your dreams, there's a caveat: You have to play the game. Good thing that playing it is pretty fun. Try it for once!
Since pictures are worth a thousand words, I decided to show you some videos that I found to be pretty impressive.
Gradius: Vic Viper recreated in Nuts & Bolts, with power ups. Also level architecture and bosses from Salamander, Twinbee, Fantasy Zone etc.
A builders guide to exploit game mechanics and glitches for building cool vehicles.
An example of building Tail's Tornade plane.
This is the retrospective of the game that brought me back to playing it: