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Post by spenoza on Jan 26, 2022 17:25:07 GMT
I was watching a YouTube video the other day about Japan-only Mega Drive titles and one of the entries was a fighter, and the narrator's opinion of the fighter got me thinking: despite having a lot of fighters (original and ports), the Genesis wasn't that great a platform for GOOD fighters. The entire 16-bit scene wasn't nearly as well-suited to fighters as the 32-bit machines that followed, but within the 16-bit fighter landscape the SFC was the undisputed king just in terms of sheer number of titles and total good titles available. Not many people pay much regard to the PC Engine, however. The PC Engine's fighter library was much smaller than that of the SFC and even the MD, but despite this the PCE had a pretty good number of good fighter titles (bolstered significantly by 5 excellent fighters on Arcade CD). So while the PC library was small, the gold to crap ratio was definitely much stronger than the MD and even, I'd argue, better than the SNES. Sure, the SNES had more top-tier fighters overall, but it also had so many bum titles. In fact, if you look at the ratio of gold to crap, the MD is pretty clearly the loser of the generation.
I'm also curious to hear what fighters others liked on the PCE. SF2 and the Neo Geo ports were pretty clearly top-tier, but I think there were some other good, strong fighters on the platform. I'm particularly fond of Flash Hiders. It's a flawed game, but it has some very interesting characters and it's SO fun to abuse in single-player and just roll over the CPU. You have to be careful in 2-player, though, because it's easy to buff up a character into a total steamroller.
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Post by Galahad on Jan 26, 2022 19:42:19 GMT
I only ever played Fighting Street on pce,I had a Neo Geo so I played all fighting games on that system.
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Post by crisgenjin on Jan 26, 2022 22:11:01 GMT
Street Fighter 2 and the Neo Geo ports for PC Engine CD are the best ones and most well known, easily. Asuka 120% is pretty decent, but...ehh, you can just play it on PS1 or Saturn
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Post by imparanoic on Jan 27, 2022 2:19:06 GMT
fatal fury 2 on pc engine cd rom arcade was pretty decent, street fighter 2 was awesome, presumably pc engine didn't have much fighters as this scene was late in pc engine life span, what is surprising though is that pc engine didn't have much scrolling beatemups which were popular before 1 on 1 fighting games
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keithcourage
Punkic Cyborg
https://www.facebook.com/turbografxfan/
Posts: 231
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Post by keithcourage on Jan 27, 2022 4:24:59 GMT
Other than Street Fighter 2 and the Neo Geo Ports, Flash Hiders and Martial Champion come to mind as good 2d fighters on the PCE.
Both Asuka Burning Fest and ADVANCED V.G. aren't bad but they aren't good either.
Algunos is pretty bad and so is Black Hole Assault but Algunus at least has some nice character sprite designs that look to be before their time to me. 1 character in particular reminds me a lot of the character designs in Guilty gear X or Spectral vs Generations.
I still like Fighting street even though everyone else hates it. As long as you play the game and don't think of it as being a perqual to SF2 then there is fun to be had. I owned Fighting street and was playing it as a kid before I even saw SF2 in the arcades. So at the time, I enjoyed the game quite a bit.
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majors
Punkic Cyborg
Have cabs, will travel
Posts: 158
Fave PCE Shooter: Parodius
Fave PCE Platformer: Legendary Axe
Fave PCE Game Overall: Spriggian
Fave PCE RPG: Ys
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Post by majors on Jan 28, 2022 15:14:01 GMT
I find World Heroes 2 to be the best of the Neo Geo ACD releases, but I play Kabuki more (I don't feel it's a true port of the n-g game). I like Asuka a lot vs Advanced VG, but more b/c we played at LOT of the PS1 release. I like its simple mechanics and easy to pickup'n play style. I will admit that Flash Hiders is prolly the "better" game, but I suck at it. Obviously SF2ce is the best fighter on the PCE.
I haven't put much time in Martial Masters so I can't comment much. Fighting Street is good for its music and historical significance but not much else (at least it's cheap!)
I never got a TG-16 for fighters, I had the arcade for that.
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Post by Galahad on Jan 29, 2022 2:03:26 GMT
PCE version looks good
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Post by SignOfZeta on Jan 30, 2022 13:44:07 GMT
I’m trying to put myself in the mindset of 199x, when this was a more relevant topic and you didn’t have MAME and Dreamcast and PS2 which are all way better ways to fight… While the SNES was good at fighting I’d have to agree that the PCE is probably the best…once you got an Arcade Card and two six button pads which cost as much as at least one other system and are kinda useless except for a half dozen games. I like Advanced VG, Flash Hiders and Asuka 120% quite a bit. They are of the “console fighter” variety which to me is a sort of sub-genre of fighting where pure gameplay takes a back seat to presentation, usually to showcase some mangaka. Flash Hiders, etc story mode is so long and complex that it’s almost an anime OVA in the game. The top shelf game is Fatal Fury Special, way better than the other two machines versions. Street Fighter II’ is excellent but speaking as a major SF fan in-period I can say that its lifespan was short. The second Turbo came out that’s all anyone cared about so honestly a SNES was needed for SF fans. The MD sucked for fighters, mainly because fighters only really got going after Japanese 3rd party development died off for the system. Super Street Fighter is easily the best one on it but that game is better on SNES. The Neo games all lack, even the Mega CD versions which are slightly better. Unless you lived for Mortal Kombat 1 specifically this system may as well not have any fighters at all. The SNES is the best value since it has Super Street Fighter, came with two six button (more or less) controllers and didn’t need add-ons. In 199x you would have done the majority of your fighting on this machine and with that game. It has lame no-CD ports of Flash Hiders and Advanced VG but without the CD stuff I’d much rather play something else. Gundam Wing, Dragonball Z Hyper Dimension and the last Ranma 1/2 game are excellent examples of the “console fighter” sub-genre. Gundam Wing was an evolution upon an earlier Rangers game and afterwords would become the amazingly fun Gundam Battle Master series on PlayStation. Some other notes: Killer Instinct on SNES was an impressive port for sure, they worked very hard on that with a high level of mastery but the game stinks. Auto-combo based, looks like an R rated Pixar thing, total crap, but technically impressive. Mortal Kombat stinks, all versions, all games, but again the SNES is the choice if you like them. And of course, Neo, being a OEM consolized arcade PCB, wastes all these toys when it comes to fighters. The only real loser here is the MegaDrive.
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exodus
Punkic Cyborg
Posts: 161
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Post by exodus on Jan 31, 2022 19:56:09 GMT
I think the PCE is pretty weak for fighters, especially considering how few original games there were, but I won't get into that - what I will get into is the idea that the megadrive was the worst. I think the Takara SNK ports at least put the MD in the running for 2nd place, because those versions were remade from the ground up, performed really nicely, and had unique combo systems and the like. the SNES versions of Fatal Fury didn't even have plane switching, snes samurai shodown's characters were about 2 feet tall, snes world heroes doesn't do the floor distortion, SNES king of the monsters has smaller sprites, fewer background elements, etc. The one thing I'll give the snes is they got the zoom in Art of Fighting.
Of course other fighting games on the SNES outclassed the genesis in certain ways, just saying it's not super straightforward to decide the "winner."
One thing I do love with the PCE ports is the arranged cd soundtracks though!
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9EG
Deep Blooper
PC Engine GT
Posts: 23
Homebrew skills: 68000 Basic
Fave PCE Shooter: R-TYPE
Fave PCE Platformer: LEGENDARY AXE II
Fave PCE Game Overall: STREET FIGHTER II
Fave PCE RPG: COSMIC FANTASY 2
Currently Playing: VIOLENT SOLDIER
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Post by 9EG on Feb 1, 2022 6:58:33 GMT
Strip Fighter II isn't that bad if you ask me.
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Post by SignOfZeta on Feb 1, 2022 11:25:06 GMT
I think the PCE is pretty weak for fighters, especially considering how few original games there were, but I won't get into that - what I will get into is the idea that the megadrive was the worst. I think the Takara SNK ports at least put the MD in the running for 2nd place, because those versions were remade from the ground up, performed really nicely, and had unique combo systems and the like. the SNES versions of Fatal Fury didn't even have plane switching, snes samurai shodown's characters were about 2 feet tall, snes world heroes doesn't do the floor distortion, SNES king of the monsters has smaller sprites, fewer background elements, etc. The one thing I'll give the snes is they got the zoom in Art of Fighting. Of course other fighting games on the SNES outclassed the genesis in certain ways, just saying it's not super straightforward to decide the "winner." One thing I do love with the PCE ports is the arranged cd soundtracks though! The terrible Neo ports on MD being worse than the terrible Neo ports on SNES doesn’t really help the MD’s case, IMO. Fatal Fury 1 is pretty bad and missing a lot of stuff in both MD and SNES versions. Meanwhile, Fatal Fury Special, a game you’d actually want to play…the PCE is better than any other home console port. It’s very close to Neo. Fatal Fury 2 is about the same, in case someone preferred 2 over Special. Samurai Showdown…nobody got it right until at least the 3DO or perhaps Windows or maybe even PS2. The SNES version is teeny characters that look like crap and the MD version is big characters that look better but you can’t ever get away from each other so it completely changes the gameplay. SS was pretty much a Neo “killer app” until PS2 era. No hardcore fan of this game would be satisfied with any port. They all either sounded bad, looked bad, played bad, or some combination of those.
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Post by laserdreams on Feb 8, 2022 19:03:14 GMT
I loved Martial Champion in the arcade, those big sprites and the verticality to the levels were really something. Was the first SCD game I got, excited of course and really it's only OK. The small sprites didn't help. But, the extra intro and song are frigging excellent.
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