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Post by Mathius on Dec 13, 2020 2:44:14 GMT
No you certainly didn't dream that haha! That's actually one of the major memories that survived of Sewer Shark after I had finally moved on to my next game-mag-fueled obsession, which was most likely Jaguar and 3DO by that point. My dad had gotten caught up in the media hyped furor that was the game violence hearings at this point, as well, and I vividly remember him denouncing that fat guy eating a huge leg of....something...that would berate you if you lost in Sewer Shark.
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esteban
Gun-headed
GOMOLA SPEED or GO HOME.
Posts: 94
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Post by esteban on Dec 14, 2020 0:03:59 GMT
I actually loved Sewer Shark bitd and would really love to track down the 3DO ver one day. This is most likely due to me having a Sega CD "promo" mag that I analyzed relentlessly until every subatomic atom had been worn away. By that point I was so hyped by Sewer Shark that if it had ended up being a badger that relentlessly attacked my face I'd still consider it the greatest thing ever. hahahahaha. Yeah, I had to get my money's worth from Sewer Shark, so I played the heck out of it. I remember adjusting the brightness/contrast on my TV hoping it would help me shoot the bastards. I did the same ting when playing Victory Run (the night levels, in the desert, were especially tough if you hit a patch of "loose sand??!!" and lost precious time...).... I have a 3DO, too, so I guess you just convinced me to get the 3DO version now. I honestly didn't even remember it existed.
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Post by regiscaelus on Dec 3, 2021 8:44:00 GMT
Hi all,
Does anyone know where to find the SGX demos showing the window effects? There were 3 total and they seem to have disappeared with pcedev.net going down.
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Post by turboxray on Dec 3, 2021 20:35:42 GMT
Hi all, Does anyone know where to find the SGX demos showing the window effects? There were 3 total and they seem to have disappeared with pcedev.net going down. www.youtube.com/user/malducci
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dogen
Deep Blooper
Posts: 30
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Post by dogen on Apr 17, 2022 16:04:43 GMT
SuperGrafx is actually pretty cool. Once you get the priorities figured out (and it's not that hard honestly), it's pretty easy to get some benefit. And since most people would probably emulate anyway, shouldn't be that big of a deal to make a supergrafx exclusive game nowadays. Just be clear about what it is.
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Post by SignOfZeta on Apr 18, 2022 13:53:27 GMT
SuperGrafx is actually pretty cool. Once you get the priorities figured out (and it's not that hard honestly), it's pretty easy to get some benefit. And since most people would probably emulate anyway, shouldn't be that big of a deal to make a supergrafx exclusive game nowadays. Just be clear about what it is. Yeah, you say that, but the system died about 35 years ago and nobody has ever make a game that would force your average PCE user exclaim, “Dang! That’s amazing. This MUST be a SuperGrafx title!” That game has yet to be made, officially or unofficially. I hope you are the one who makes it. The most impressive SGX demo I’ve seen is the one CC made (I think?) with non-flickering SNES Zelda transparencies but that wasn’t even a commonly advertised SGX feature. I can’t tell fake parallax from real parallax and I can’t count sprites accurately when I’m being shot at so I ever got anything from Daimakaimura or 1941 or any SGX title. To me Gate of Thunder, Lords of Thunder, Star Parodia, etc are massively better looking.
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dogen
Deep Blooper
Posts: 30
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Post by dogen on Apr 18, 2022 14:52:48 GMT
I said supergrafx is pretty cool, not supergrafx's library is pretty cool. Why are you so negative about it anyway? No loss to you just because it exists.
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Post by SignOfZeta on Apr 18, 2022 17:31:47 GMT
I said supergrafx is pretty cool, not supergrafx's library is pretty cool. Why are you so negative about it anyway? No loss to you just because it exists. You seemed to be indicating that it’s “not that hard” to make the SGX do something impressive. When you do…when anyone anywhere does…I won’t be negative about it at all. Until then I simply find that attitude doesn’t match the reality. Nobody has ever done anything cool with the POS…and there has been time. As for why I think it sucks, that’s just because it sucks. NEC, Hudson, and the 1980s marketplace was far more cruel to the SGX than I ever could be. This was a system that was understood to be a pointless failure until it was discovered by 21st century noobs who think it’s totally awesome for some reason.
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dogen
Deep Blooper
Posts: 30
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Post by dogen on Apr 18, 2022 19:54:41 GMT
I said supergrafx is pretty cool, not supergrafx's library is pretty cool. Why are you so negative about it anyway? No loss to you just because it exists. You seemed to be indicating that it’s “not that hard” to make the SGX do something impressive. When you do…when anyone anywhere does…I won’t be negative about it at all. Until then I simply find that attitude doesn’t match the reality. Nobody has ever done anything cool with the POS…and there has been time. As for why I think it sucks, that’s just because it sucks. NEC, Hudson, and the 1980s marketplace was far more cruel to the SGX than I ever could be. This was a system that was understood to be a pointless failure until it was discovered by 21st century noobs who think it’s totally awesome for some reason. Is it easy to do something awesome on the regular pc engine? Supergrafx is literally just a slightly better PC engine. You can immediately benefit, with virtually no overhead, by using the 2 background layers instead of sprites to reduce the chance of sprite dropout. It's not a good successor to the original system and it wasn't a good console to have out at the same time because of the problems making games cross compatible. But I wasn't saying it was good at those things. As a slightly improved version on it's own, it's completely fine.
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Post by spenoza on Apr 20, 2022 17:12:37 GMT
So here's something to ponder: what is the SuperGrafx design had been sat on a bit longer until memory prices came down a bit and it was released later in the console's life? Would there have been a market for it once it was a little cheaper to manufacture?
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Post by dshadoff on Apr 20, 2022 21:29:47 GMT
Tough question. Still, the challenges would have been around developing for it (i.e. tools and developers), and being able to use it well without overtaxing the Hu6280.
This would only be possible if it were possible to be an "add-on" to the regular PC Engine though, because nobody would write a game targetting a whole new platform with a small market, when it's 90% similar to an existing model... unless there was an upgrade path.
This is how it worked for PC-E -> CDROM, for CDROM-> Super CDROM, for Super CDROM -> Arcade Card...
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dogen
Deep Blooper
Posts: 30
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Post by dogen on Apr 21, 2022 4:57:08 GMT
Tough question. Still, the challenges would have been around developing for it (i.e. tools and developers), and being able to use it well without overtaxing the Hu6280. This would only be possible if it were possible to be an "add-on" to the regular PC Engine though, because nobody would write a game targetting a whole new platform with a small market, when it's 90% similar to an existing model... unless there was an upgrade path. This is how it worked for PC-E -> CDROM, for CDROM-> Super CDROM, for Super CDROM -> Arcade Card... Yeah, it's not a modular upgrade so that made it hard to justify.
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Post by SignOfZeta on Apr 21, 2022 12:09:16 GMT
So here's something to ponder: what is the SuperGrafx design had been sat on a bit longer until memory prices came down a bit and it was released later in the console's life? Would there have been a market for it once it was a little cheaper to manufacture? If it had been integrated into the Duo and the SuperCDROM2 and someone paid developers to use the SGX features (common place tactic now) then there may have been more than five games. Also if it was a better idea from a technical perspective in the first place rather than a near-Jaguar level of f-ing up a hardware design. The main issue is that it’s a dead end. Nobody wants to spend 9 months coding for a dead end and have nobody to sell it too, especially when at the time CDROM2 was blowing peoples minds on site and SGX enhancements are nearly invisible.
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Post by DarkKobold on Apr 21, 2022 17:37:48 GMT
So here's something to ponder: what is the SuperGrafx design had been sat on a bit longer until memory prices came down a bit and it was released later in the console's life? Would there have been a market for it once it was a little cheaper to manufacture? It's important to remember that the Supergrafx had no boost in processing power. I've had slowdown issues with HuC. Bloody Wolf had a ton of lag issues. It's got the graphical chops to do things with, but no additional palettes or processing power. So, at best, you've got a PCE game with a few extra layers of parallax and maybe a few extra sprites. Those aren't going to massively change your gameplay experience, not worth buying a whole new console for. Granted, I own a supergrafx and all 5 games, but ya know, collectors gonna collect.
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Post by dshadoff on Apr 21, 2022 18:02:59 GMT
It seems like when the designed it, they felt that the graphics (RAM, sprites per line, layers) would be a noticeable limitation and the CPU would be able to handle anything. Turns out they misjudged on both counts.
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