|
Post by ccovell on Jun 15, 2019 4:12:02 GMT
Hi, folks. Smokemonster asked me to release the unfinished SuperGrafx hack of R-Type that I started many moons ago, so I caved in and did.
I'll just quote the readme here:
|
|
|
Post by nectarsis on Jun 15, 2019 6:38:18 GMT
This is pretty damn cool. Would be awesome if finished.
|
|
|
Post by fusoya on Jun 16, 2019 19:51:00 GMT
Nice work Chris, sounds like a lot of effort went into it before the plug was pulled.
|
|
|
Post by soop on Jun 17, 2019 13:36:11 GMT
that's a really good idea as well!
|
|
|
Post by ginoscope on Jun 17, 2019 14:14:04 GMT
Thanks for releasing this Chris I will have to give this a try this week.
|
|
|
Post by ginoscope on Jul 23, 2019 20:08:22 GMT
Finally had a chance to get the supergrafx out and tried this out. It was so odd playing R-Type and not having the screen scroll as I moved the ship up and down. I could really tell the difference and the lack of breakup of the sprites was really nice. I still need to go back and play some more of it but thanks again for sharing this. It's nice to have another thing to play on the supergrafx.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Jul 23, 2019 22:38:59 GMT
Since the turbografx mini can play Supergrafx games I wonder if that means (assuming it does well) we'll see more Supergrafx homebrew. But other than the increased pixel count, is there any benefit making a Supergrafx homebrew game over a regular one?
|
|
|
Post by ccovell on Jul 24, 2019 0:15:08 GMT
Commercial benefit? No. Technical benefit, yes. You get 4 times the RAM, if that's your thing. And twice the VRAM, 2 scrolling backgrounds. These are the obvious benefits.
|
|