Post by hyperfighting on Feb 27, 2023 19:32:42 GMT
sunteam_paul - This forum kicks major ass! Thank you for making it happen!
@everyone - I'm curious if anyone would like a sticky HuC and ASM "Tips & Tricks". The name is open for debate but the concept is a curated list of useful information pertaining to HuC and ASM.
I am willing to stab at drawing from my own experience and if someone like EX: elmer would be willing to edit what I write then we could potentially have a great repository free of needless info.
- New comers can quickly be referred if their questions fall into the scope of what has already been documented.
- Existing Dev's can refresh themselves on existing topics they are not yet fluent in.
Some idea's
0x8bitdev's - "simple relative performance tester" program
spenoza - I know there has been some discussion regarding Standard/Mid/High Res modes - Examples of all modes documented in one spot might be nice!
audreyhepburn - Helped me out with loading a custom font maybe this info could help some people. audreyhepburn - big ups on your game release. I'm sorry I haven't tried it just yet! I feel like a little Bee. Thanks again for your help earlier last year.
elmer / turboxray - __Fastcall in depth description both parties have already contributed quite a bit to this topic.
MAPeD / SPReD - Useful functions / unconventional examples
Effectively Reading Inputs for several inputs.
DarkKobold - I think you touched on some Collision Detection routines in the past.
Cool Graphical Effects (One of my favorites...who doesn't like this stuff) - I'm hyped up to see if ccovell would hook up some cool routines!!
This is just an idea that I'm sure I have not been the first to suggest. I am willing to take a stab at it but I'm hoping for it to not be a thread but rather some decently edited useful information.
If you guys think this is stupid I'm happy to drop it. My thought is there is so much great info that people can potentially miss/forget it would be cool to have it documented and curated from the best people in the PC Engine Dev game.
@everyone - I'm curious if anyone would like a sticky HuC and ASM "Tips & Tricks". The name is open for debate but the concept is a curated list of useful information pertaining to HuC and ASM.
I am willing to stab at drawing from my own experience and if someone like EX: elmer would be willing to edit what I write then we could potentially have a great repository free of needless info.
- New comers can quickly be referred if their questions fall into the scope of what has already been documented.
- Existing Dev's can refresh themselves on existing topics they are not yet fluent in.
Some idea's
0x8bitdev's - "simple relative performance tester" program
spenoza - I know there has been some discussion regarding Standard/Mid/High Res modes - Examples of all modes documented in one spot might be nice!
audreyhepburn - Helped me out with loading a custom font maybe this info could help some people. audreyhepburn - big ups on your game release. I'm sorry I haven't tried it just yet! I feel like a little Bee. Thanks again for your help earlier last year.
elmer / turboxray - __Fastcall in depth description both parties have already contributed quite a bit to this topic.
MAPeD / SPReD - Useful functions / unconventional examples
Effectively Reading Inputs for several inputs.
DarkKobold - I think you touched on some Collision Detection routines in the past.
Cool Graphical Effects (One of my favorites...who doesn't like this stuff) - I'm hyped up to see if ccovell would hook up some cool routines!!
This is just an idea that I'm sure I have not been the first to suggest. I am willing to take a stab at it but I'm hoping for it to not be a thread but rather some decently edited useful information.
If you guys think this is stupid I'm happy to drop it. My thought is there is so much great info that people can potentially miss/forget it would be cool to have it documented and curated from the best people in the PC Engine Dev game.