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Post by Galahad on Jun 14, 2021 19:52:19 GMT
All my own stuff will remain free but If I take on large projects with others would you guys be able or willing to support our efforts?I've been talking to Fragmare and he has some games that he designed.
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Post by DarkKobold on Jun 14, 2021 20:16:25 GMT
I had Jessie Jaeger near complete before I ran a Kickstarter, and included ~20-30% of the game as a demo on Kickstarter. I was also releasing physical copies. Sarumaru also released a big portion of FX Yuki as a demo, and was far further along than just having an idea. You're unlikely to have a successful kickstarter without having a lot to show, and something for people to play.
Patreon might be better than Kickstarter, but you're unlikely to get a lot of support without something to show for it.
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Post by Galahad on Jun 14, 2021 20:24:13 GMT
I won't do a crowd funding until the game is 99% complete,I don't work that way as a programmer with others.I appreciate the info though DK
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Post by DarkKobold on Jun 14, 2021 21:31:47 GMT
I won't do a crowd funding until the game is 99% complete,I don't work that way as a programmer with others.I appreciate the info though DK
Ah, that wasn't clear from the original post (which has been edited?).
As someone who has-been/is-still-going through this process, I can tell you if you make good games, people will want to buy them. Also, you're unlikely to have a very successful kickstarter if you limit yourself to just this board. The majority of PCE/TG fans have moved on to Facebook. Plus, there's tons of PCE fans that only watch big time youtubers, like Metal Jesus or GameSack. Making connections with them is pivotal to having a successful commercial retro game.
Outreach and advertising is just as important - or even more important than game quality, I'm unfortunately learning. People can't buy your game or support your kickstarter if they don't know it exists.
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Post by spenoza on Jun 15, 2021 0:51:44 GMT
Honestly, most PCE/Turbo fans these days aren’t a part of any specific group centered around the scene. We/they are diverse gamers and just hang out wherever they hang for other stuff. If there’s gamers in a space there will probably be some PCE fans mixed in.
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Post by Galahad on Jun 17, 2021 4:38:30 GMT
Skip for me then
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Post by Black_Tiger on Jun 17, 2021 16:22:28 GMT
I will continue to buy every published homebrew PCE game that is released and am happy to pay for rom-only releases.
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Post by Lost Monkey on Jun 17, 2021 16:47:07 GMT
I tend to have a habit of 'buying' the ones that don't get released too...
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Post by paranoiadragon on Jun 23, 2021 9:04:05 GMT
I will continue to buy every published homebrew PCE game that is released and am happy to pay for rom-only releases. Ditto
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Post by Deleted on Jun 23, 2021 14:49:40 GMT
I think you have to worry about having a game first before you worry about marketing it. If it's a game that looks rough or incomplete, or simply, no one wants to play, then no amount of marketing will help it.
You also have to be someone who's good at networking. If networking is not something that comes natural to you, you'll find any excuse not to do it. At least that's what I learned. When I first serialized my novel, I hated networking so when my poetry came around to be featured I ended up not doing it. The end result was not very good.
Not sure how much that will relate. The convenient solution would be to rely on word of mouth, have the game to sell itself, but you'll need a good game first. It would help to have an interesting character or some new idea no one has seen before.
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