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Post by DarkKobold on Jun 23, 2020 3:53:47 GMT
EDIT: The website is live for US Domestic orders!
Previous:
To be released in three formats:
- Turbografx Super CD
- Turbografx-16 HuCard
- Sega Genesis Cart
Features
- 480 rooms to explore
- Two endings
- Six unique boss battles
- Three different weapons
- Many items to collect
- Mini-map tracks your progress
- Turbobooster+/TurboCD/ save support
- Sega Genesis cart will have internal battery save
Featuring art by Michirin and music by Brandon and Derek Fietcher
Kickstarter coming in August of 2020! I've been toiling away at this game for months, but I'm not great at self-promotion, so I don't really release gameplay videos or show off progress very often. Meanwhile, we're very close to being ready for publication. I'll be releasing a teaser trailer shortly to try and build interest. I'll actually be using this forum to help me select the best trailer.
I figure it's best to start a thread to talk about it, since it's pretty near to release. Since I don't have the trailer ready, here's a video of a couple minutes of one of my favorite sections.
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Post by sunteam_paul on Jun 23, 2020 7:35:26 GMT
This is farther along than I thought! Looking great. To chuck in a little feedback just based on this small section, it might be nice to have a few more collectibles to swing through and get (like the coin on one screen - you could just dot them around), and maybe a few more enemies to make the screens look a little more alive. Looking forward to the trailer to see the other gameplay elements (like combat and the parachute thing)
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Jun 23, 2020 11:44:42 GMT
Hey that's the fish from FF4. Loved that game.
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Post by spenoza on Jun 23, 2020 17:09:20 GMT
Wow. This looks really polished. I love how forgiving the whip-swinging looks. I hate games that make you have to hit posts perfectly. Because I'm a nitpicky jerk I do see a few mechanical physics bits that look a tiny bit wonky, but despite that the character appears (at least on video) to have the most solid movement of any homebrew platformer I've seen on the PCE. Love the animation detail, too. You've come a long way in a short time in terms of skill and production values.
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Post by Mathius on Jun 23, 2020 21:53:24 GMT
Wow, DK, that looks excellent! I really love the game's atmosphere. I 2nd Sunteam's suggestion about just a few more things going on in each screen as they do certainly look a tidbit barren. I suppose it's better than having *too* much going on, but a few more game mechanics going on would benefit the game greatly. Very very solid.
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nicole
Gun-headed
Posts: 50
Fave PCE Shooter: Magical Chase
Fave PCE Platformer: Legendary Axe II
Fave PCE RPG: Ys III
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Post by nicole on Jun 24, 2020 14:47:38 GMT
I'm definitely excited about this, will have to keep an eye out. Great work here.
I didn't realize people were making repro HuCards for homebrew!
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Post by _jash on Jun 24, 2020 18:06:25 GMT
Dude! I heard about the progress and the release video! This is so amazing! Looks terrific! I can't wait to jump on this when it's available!! WWOOOOOOOOOOOOOOO!!!!
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exodus
Punkic Cyborg
Posts: 160
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Post by exodus on Jun 24, 2020 18:12:05 GMT
Nice!!
If you're accepting thoughts still, I know you said you're close to done: - agreed on more things to collect, it'll make the swinging sections seem more populated - right now your "switch" and "hanging post" icons look very similar, would be good to further differentiate them. I can absolutely see myself trying to hang off a switch and falling to my doom - are enemies to be avoided or is there combat? I also assumed those osiris-looking folks were enemies, but you just walked right by them.
It'd be worth taking a look at everything as though you were a new player to just see if everything reads as you'd expect. Good stuff overall!!
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Post by DarkKobold on Jun 24, 2020 23:07:39 GMT
Nice!! If you're accepting thoughts still, I know you said you're close to done: - agreed on more things to collect, it'll make the swinging sections seem more populated - right now your "switch" and "hanging post" icons look very similar, would be good to further differentiate them. I can absolutely see myself trying to hang off a switch and falling to my doom - are enemies to be avoided or is there combat? I also assumed those osiris-looking folks were enemies, but you just walked right by them. It'd be worth taking a look at everything as though you were a new player to just see if everything reads as you'd expect. Good stuff overall!! I probably won't add too much in the way of coins - they're used to buy health and upgrades, and that's hopefully already balanced.
You get taught early what a switch is, and can't escape where you first get the boomerang without figuring it out. Also, most switches are inside walls, so that hopefully will prevent confusion.
The god-statues are gate-openers/temporary save points. There's an early one you can't get past without touching it, so you're forced to learn that they're 'friendly.' Also, the first time you die you're sent back to one. I'm a big believer in the mario-esque way of teaching people how things work through slow growth, rather than saying in text. Finally, if you're missing the key required, the god-statue shows you what you're missing.
There are enemies, but few compared to the size of the levels. The main 'feel' of the game is exploration, rather than combat. The boss fights should be interesting enough combat, hopefully.
It will be interesting once the game is released to see how people like the whip. It's all timing-based, as to when you exit the swing, that dictates how much momentum you get. Also, I should note, this section is right after you first get the whip, which is why it's such a whip heavy part of the game. Also, I think the fact that I've done so much playtesting probably makes this section look easier than it is.
It takes me a little under 2 hours to get 100% completion... but I'm speedrunning it at this point. I estimate it will take a player 4-6 hours to find everything in their first playthrough. There's an in-game timer, so I'll be curious what everyone's final time & completion rate is. There's also 8 gold coins hidden throughout the crypt, which are tracked separately, just as an added exploration/puzzle solving bonus.
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Post by Mathius on Jun 25, 2020 1:23:55 GMT
Couldn't agree more!
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Post by sunteam_paul on Jun 25, 2020 7:48:58 GMT
Just a suggestion, it would make things pop out much more if you added shadow tiles under platforms.
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Post by Mathius on Jun 25, 2020 23:37:40 GMT
Sunteam, I'm not seeing the image you tried to post.
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Post by sunteam_paul on Jun 26, 2020 9:11:00 GMT
Sunteam, I'm not seeing the image you tried to post. It's a bit glitchy for me too, not sure why, sometimes it shows. I added a link as well ( www.pcengine.co.uk/temps/shadows.png )
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Post by turboxray on Jun 26, 2020 18:45:15 GMT
Sunteam, I'm not seeing the image you tried to post. It's a bit glitchy for me too, not sure why, sometimes it shows. I added a link as well ( www.pcengine.co.uk/temps/shadows.png ) I can't image link to PNGs.. it doesn't show up on this forum. JPGs work fine though.
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Post by sunteam_paul on Jun 27, 2020 8:19:59 GMT
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