Improper colors Jul 8, 2020 17:12:46 GMT
Post by turboxray on Jul 8, 2020 17:12:46 GMT
I took a screenshot of Chris' 512 color demo and saw that each color is indeed unique and that colors are not currently in a consistent transition. So straight red and blue favor the dark end and never reach full RGB red or blue value. The brightest straight red also has a big chunk of blue in it.
It will be interesting to see what the RGB equivalent of the final palette will look like, since we can only work in RGB color for pixelart.
If you mean the girl's green hair in that DH screen cap, I can see a shade between the dark and light green on my phone in both.
Was there a palette file posted here? It's probably pretty old/rough compared to where we're at now. There have dozen generated, tested, etc. We have a method for looking at it mathematically (the relationship mapped onto the color space), but we also test out against different games as well (perceptual test). If you're interested, I could PM you a more recent one for mednafen. I really don't want to post palettes here, because we're in the process of tweaking/checking/refining them.
Phone's aren't exactly correct. I know that my iphone 11 is not. The color isn't completely invisible, but it's near invisible in straight RGB - the point where I would never use it for RGB for that close of range. That said, I realize that posting comparison pics, some people's monitors will have off/extreme/geeky gamma correction and such, and in some edge cases in RGB might make out the color difference slightly more.
That said, if you have a capture card and would like to help out, send me a PM. Consumer capture cards aren't exactly accurate (especially if they compress to lower than YUV 4:4:4.. like most mpeg ones do), but I'd like to collect some different captures from cards to compare similarities. This is the current demo rom used for capturing (or for looking on your vector scope): gitlab.com/RickSugar/pcecolordemo