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Post by dshadoff on Apr 4, 2020 17:21:07 GMT
I'm calling this a hack because no translation was required, and it wasn't a huge amount of effort. Ninja Ryuukyuden ( www.pcengine.co.uk/HTML_Games/Ninja_Ryukenden.htm ) already has a translation embedded in it - you just need to hit a key sequence on the title screen (I + II + Select). (Probably most people here already knew this, but some people may not.) This hack just makes English the default language up front, so you don't need to fiddle around. I was asked (challenged ?) to quickly look at this on another communications channel, and it was easy enough to do, so here it is. I was just about to submit it to Romhacking.net, but the documentation and other requirements would have been more work than creating the patch, and I thought it would make more sense sharing it here anyway. Ninja Ryuukenden J.ips (28 B) It requires a ROM without a header.
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Post by spenoza on Apr 4, 2020 17:40:22 GMT
Now if only someone would hack the dynamic tiles for smoother scrolling.
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Post by dshadoff on Apr 4, 2020 19:15:11 GMT
Yeah that was another request, but it's more than an hour of investment... I'll leave that for somebody else.
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Post by Black_Tiger on Apr 4, 2020 19:15:26 GMT
Now if only someone would hack the dynamic tiles for smoother scrolling. Or just turn off the animation to keep them still.
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Post by spenoza on Apr 4, 2020 21:03:28 GMT
Now if only someone would hack the dynamic tiles for smoother scrolling. Or just turn off the animation to keep them still. Either would be great.
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Post by Mathius on Apr 4, 2020 21:08:28 GMT
Stage one is definitely an eyesore, but later levels, though still unacceptable, look better with the scrolling peering through small openings in the layer between the background and play area. I also don't think the first level's music is a patch on the NES version, however it still sounds nice for what it is. Again, the later levels music compares better as they are the NES compositions only with more raw Turbo Power.
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Post by turboxray on Apr 4, 2020 22:22:54 GMT
The fake BG layer doesn't actually scroll and that's part of the problem. It remains fixed in essence, but for 8 pixels it follows the foreground and then snaps back to correct itself (which is different than choppy scrolling like Ys 3). That effect is so jarring. No other PCE game does that (snaps it back). It doesn't look like scrolling and it sure doesn't look like it's supposed to be remaining fixed. It just looks like hot garbage.
More than anything though, they could have added an option to disable it. I was looking at the code years ago, and you can disable it.. but you also need to modify the background maps themselves. The backgrounds maps, fortunately, are uncompressed. Probably as weeks worth of hacking work. The difficult part is extracting the background, updating the entries, and then writing them back into the rom. Else, no real hacking of the game code.
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Post by paranoiadragon on Apr 5, 2020 22:21:48 GMT
When you say disable it, do you mean make it completely solid with the rest of the BG(for lack of a better term)? Or do you mean static, to give it a nice pseudo parallax look?
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Post by Black_Tiger on Apr 6, 2020 4:25:01 GMT
When you say disable it, do you mean make it completely solid with the rest of the BG(for lack of a better term)? Or do you mean static, to give it a nice pseudo parallax look? If there aren't enough frames in the rom for smooth parallax, the only options to fix it enough that most people would be happy is to make it static or make a bunch of complete sets of frames, hack them in and program them to animate correctly.
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