gr4nt0
What's a PC Engine?
Posts: 3
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Post by gr4nt0 on Feb 3, 2021 21:48:39 GMT
I have one. I found out about it as the "successor" to the tg16. I instantly fell in love with the look. The small system of games was also a huge bonus, as we got the ban hammer dropped after my older brother got an nes, and we both got gameboys. So of course I wanted to find out what I'd missed out on, Japan exclusive or not. I like the look of the games, and the interface for that matter. Not the price or my lack of effort put into learning Japanese (or their ability to be played without it or a translation). Now if only they didn't turn into paperweights once the laser died (I'm not techy, but now I'm interested in getting one that the lazer has died and making it into a real desktop). If someone could find a way to make an everdrive for them, I'd buy it, even if no more games were translated. It came with zenki and zeroigar (also likes to skip the fmv), and I bought a handful of at the time cheaper games I thought I might be able to bs my way thru, farland story, last imperial prince, power dolls, battle heat, and one of the demos (I think v3?), tho I've never gotten around to playing them for fear of the lazer/no time. Which is also why I havent burned the translated games for it.
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Post by SignOfZeta on Feb 3, 2021 23:19:06 GMT
There was no successor to the PC Engine. There is an FX, but it totally sucks. The architecture is puzzling, the game library worse than Wonderswan. It’s amazing looks are ALL that remain of the original idea. Easily the most depressing follow up system ever. You will have more fun with a single PC Engine game than the entire FX library.
The food is terrible and the portions are small, best skip this joint.
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majors
Punkic Cyborg
 
Have cabs, will travel
Posts: 157
Fave PCE Shooter: Parodius
Fave PCE Platformer: Legendary Axe
Fave PCE Game Overall: Spriggian
Fave PCE RPG: Ys
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Post by majors on Feb 4, 2021 14:42:19 GMT
I have one. I found out about it as the "successor" to the tg16. I instantly fell in love with the look. There is an FX, but it totally sucks. ...You will have more fun with a single PC Engine game than the entire FX library. Tell us how you really feel Zeta?  I was intrigued with the PC-FX when it was being talked about in magazines in the mid 90's but never had the $$$ to mail order one. I did reach out to a collector in Alaska that had one (I think it was Arron or BT) and they recorded game footage on a VHS and sent it to me so at least I could "see" it in action (I guess that was old school youtube). It satisfied my interest back then and later in life, a good friend ended up buying one that we'd use a video game events, so it felt like I had one. I think they are still relatively cheap, it's just that shipping from JP that drives the price up. Of course, there are those 3-4 pricey games that everyone wants. As for successor...Being a christian, the seconded coming of the son of god would be the rapture, and that wouldn't give us a lot of time to play it. /sarcasm
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Post by spenoza on Feb 4, 2021 14:59:01 GMT
The FX was very clearly NEC's vision of where games were going, and it was a great illustration of why NEC desperately needed partnerships in the gaming market. Going-it alone did them no favors.
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Post by SignOfZeta on Feb 4, 2021 20:15:54 GMT
Oh, it had help from Hudson. People will point this out and it’s true.
...but not Willie Wombat, Gulliver Boy, Yuna 3, The Apocalypse IV, or any Bomberman game at all (!?). They didn’t even make a Momotaro Dentetsu game for the FX. That’s clearly a middle finger from someone to someone else because...they made a Bomberman game for Neo Geo (a two player system) but not the FX and there is a Momotaro Dentetsu for every system that’s sells well in Japan. Hudson did better work for Sony, Sega, and Nintendo during the FX’s life and after. The Bomberman multi-tap for the SS, Mario Party, Hudson was a very fun company to be buying games from in the mid/late 90s, they just saved all the chaff for FX.
I think the thing sucked so bad that Hudson just...started waiting an extra day to answer phone calls so that they wouldn’t be brought down with it.
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Post by spenoza on Feb 4, 2021 20:25:17 GMT
Oh, it had help from Hudson. People will point this out and it’s true. Hudson supported them with some software, but Hudson didn't really design any of the system or any new chips for the system, AFAIK. My understanding is that NEC didn't want those titles from Hudson, not that Hudson didn't want to make them. NEC was in control of the FX. They had to share power with the PC Engine. Hudson can't be blamed for the PC-FX's failures.
Edit: OK, doing some more reading. Seeing that Hudson did provide some custom silicon. But I suspect by the time the PC-FX was actually released, Hudson was ready to move on. Everything I've seen about the PC-FX and read about their control over software development for it suggests Hudson's involvement after the initial Tetsujin project was simply a privileged developer.
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