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Post by spenoza on Oct 31, 2018 22:16:16 GMT
And the one there is isn’t very good, despite being programmed by the company that built the engine.
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Post by _jash on Nov 1, 2018 15:01:17 GMT
And the one there is isn’t very good, despite being programmed by the company that built the engine. Eh, I'd argue that OotG is pretty damn good. I had a blast playing through it and drawing up my own maps while delving into the dungeons. Also, scratching your initials into a table in the tavern and getting thrown out was pretty fun, lol With that being said, more of a port from the gold box collection would be sweet. I loved having pretty faithful ports of Loom and Might and Magic III as examples of good PCE ports of PC games. But, I think the conversation is reaching a fork in the road... Are we pitching homebrew ideas or asking for people to port already made games? I personally was geeking out over the news that Chris Covell was working on a port of Downland a handful of years ago. Growing up with the Tandy CoCo, I absolutely loved that game and thought it was so much deeper than similar games like Donkey Kong. Wonder if that'll ever get picked up again?
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Post by spenoza on Nov 1, 2018 15:09:41 GMT
I don't think they could have done a full and proper Gold Box port on HuCard, but if they'd managed to go SuperCD it probably would have been pretty easy. The limited RAM on the system is the real bottleneck for HuCard stuff.
As for homebrew stuff, sure, ports are nice and all, but knock-offs can be more interesting. There's perpetual interest for a good run n' gun in the Contra vein. But I think a slow, exploration focused Metroid-like could also be lots of fun.
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Post by soop on Nov 1, 2018 16:00:30 GMT
So I had an idea once, but it was more as a programming exercise than an actual "hey, check out this game". It was based off a joke my friend made when I mentioned TMNT, and he replied "Trevor McDonald's Newsreading Tournament?" (Trevor McDonald is a famous newsreader in the UK).
The game itself is simple. You just mash the buttons as fast as you can, and the faster you bash, the faster you read the news. As long as you beat the time, you progress through the tournament.
I figured the fun in it would be the ridiculous made up news stories, and the way it would look would be a digitized picture of Trevor McDonald, with a mouth sprite that opened and closed as you mash the buttons. But if you get really fast, not only would the mouth move faster, but the eyes would start to bulge (like Bonk's eyes when he gets hit) and he'd start to foam at the mouth.
I'd still like to make it one day, but I just have other shit I'd rather do.
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Post by spenoza on Nov 1, 2018 16:50:45 GMT
So like a WarioWare style minigame
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Post by soop on Nov 1, 2018 18:46:21 GMT
Haha yeah sort of
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Post by Galahad on Nov 2, 2018 8:12:43 GMT
A Run n' Gun game would be a welcome addition,any on the horizon?
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roflmao
Punkic Cyborg
Ha! Face-to-foot style. How do you like it?
Posts: 214
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Post by roflmao on Nov 2, 2018 20:17:54 GMT
But, I think the conversation is reaching a fork in the road... Are we pitching homebrew ideas or asking for people to port already made games? I think I started the thread in a confusing way because I referenced a pre-existing games that I'd love to play a variation (or straight port) of on our favorite console. I was thinking tis would be a good place to throw out game ideas in general that we don't currently have available, whether that's in the form of a game that can be ported or something new entirely, or some in between. It's all good to me!
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Post by Galahad on Nov 2, 2018 22:43:34 GMT
Quite difficult to create from an idea when the only skill you have is programming,programmers art isn't something anyone desires unfortunately.
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Post by sunteam_paul on Nov 3, 2018 10:45:02 GMT
Quite difficult to create from an idea when the only skill you have is programming,programmers art isn't something anyone desires unfortunately. If someone programs a decent game with just boxes and circles for graphics - but shows they are willing to get the job done, artists will jump on board.
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Post by elmer on Nov 3, 2018 18:14:08 GMT
If someone programs a decent game with just boxes and circles for graphics - but shows they are willing to get the job done, artists will jump on board. This! Double-triple This! Right now, the lack of (capable) programmers wanting to develop for the PCE seems (IMHO) to be a bigger blockage than people who can do the art. But the artists who are here (such as fragmare is/was) also need to understand that modern programmers have had no experience with the techniques that we used to create games BITD, and the community is missing some of the useful tools (which programmers used to just create themselves). When I was working with the VirtualBoy community to get my PC-FX GCC compiler finished and tested, it was interesting to see that they had a complete engine/development-environment set up for game creation, which helped new programmers to get something working, and get over their initial fear of the unknown. I kinda feel that that is probably the direction that a theoretical-version-4 of HuC should go in, if I keep on working on it.
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lordcack
Gun-headed
Posts: 60
Homebrew skills: Tile Art, Concepts and Design
Fave PCE Shooter: Gate of Thunder
Fave PCE Platformer: Bonk's Revenge
Fave PCE Game Overall: Is it wrong to say Mysterious Song?
Fave PCE RPG: Cosmic Fantasy 2/Y's Book I & II
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Post by lordcack on Nov 29, 2018 23:04:59 GMT
A Run n' Gun game would be a welcome addition,any on the horizon? Dig up the pics of PC Gunjin and weep....
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Post by elmer on Dec 6, 2018 23:35:34 GMT
Dig up the pics of PC Gunjin and weep.... Those pics were all dredged up again a year-or-two ago in PCEFX. Nice sprite work, as were the sprites from Xymati. It would be really nice to see homebrew programmers allow their artists to break through HuC's silly background tile limits though. I don't remember *ever* using pure 16x16 pixel bitmapped tiles on 4th-gen consoles ... it is far too wasteful on precious console VRAM and makes the backgrounds look too blocky/repetitious. 16x16 bitmapped tiles were, however, common on the ST or Amiga, but those computer's large amount of RAM enabled developers to burst through the 256-tile limit in order to introduce more variety. Some day I'd like to start a thread about one method of achieving better background graphics, and use LoX and Anearth as examples, since they both seem to use the technique ... but I keep on getting disracted with other tasks.
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touko
Punkic Cyborg
Posts: 106
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Post by touko on Dec 7, 2018 14:33:52 GMT
A Run n' Gun game would be a welcome addition,any on the horizon? And what's happened to pc-gunjin ??,i thought that fragmare had found someone to restart the project !
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Post by elmer on Dec 8, 2018 5:22:54 GMT
And what's happened to pc-gunjin ??,i thought that fragmare had found someone to restart the project ! IIRC, I believe that it's on OldRover's rather long list of projects to look at when he has the time, but I think that both OldRover and fragmare would be happy to pass it on to another competant homebrew programmer, if one turned up.
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