Post by soop on Aug 3, 2018 9:33:09 GMT
Gunhed, AKA Blazing Lazers was one of the launch titles for the Turbografx, and many folks first look at the new console on the block, and what an impression it was. Often grouped with Hudson's soldier series, the title does share quite a few traits, though it is its own distinct entity. The game is impressive, with large bosses, well designed sprites, and an impressive amount going on onscreen with no slowdown. Some of the backgrounds zip along at a fair pace too. This game is a classic, and a clear statement by Hudson of their machines capabilities, featuring a lot of gameplay mechanics they would tweak and refine in later games - but as a first effort, they absolutely nailed it.
CD Denjin is a strange game, more because of the rockabilly soundtrack than anything else. For years I thought it was just a CD version of Air Zonk, aka PC Denjin, but it's a completely different game. Soundtrack aside, the game retains the large colourful sprites of its HuCard counterpart, but it changes up a lot. The first thing fans of PC Denjin will notice is that you don't get to pick a buddy to join up with later in the stage. There will still be a buddy, allowing for comical combinations and some insane firepower, but they're pre-set into the stage, making the game a bit linear and costing some replayability. The second point is that compared to the first game, it's a lot easier, perhaps quieter. It's just a bit less interesting, which is odd coming from a CD title, and odd seeing as they had an amazing template to start with. It's still a good game, but it feels like a missed opportunity, and comparisons to the prequel are hard to avoid.
CD Denjin is a strange game, more because of the rockabilly soundtrack than anything else. For years I thought it was just a CD version of Air Zonk, aka PC Denjin, but it's a completely different game. Soundtrack aside, the game retains the large colourful sprites of its HuCard counterpart, but it changes up a lot. The first thing fans of PC Denjin will notice is that you don't get to pick a buddy to join up with later in the stage. There will still be a buddy, allowing for comical combinations and some insane firepower, but they're pre-set into the stage, making the game a bit linear and costing some replayability. The second point is that compared to the first game, it's a lot easier, perhaps quieter. It's just a bit less interesting, which is odd coming from a CD title, and odd seeing as they had an amazing template to start with. It's still a good game, but it feels like a missed opportunity, and comparisons to the prequel are hard to avoid.