Post by soop on Aug 2, 2018 9:48:43 GMT
PC Genjin 2, AKA PC Kid 2, AKA Bonks Revenge. I think this was the first game I ever played on a PC Engine, and what a way to make an impression. Those crisp, bright colours, impeccable controls, and stunning level design brimming with secrets. I want to say it feels a bit like Alex Kidd perfected, but TBT, I haven't played much of that series. Bonk has a nice weight to him when he moves, and although there's plenty of inertia, it feels precise, even on the ice levels. The levels feel really well designed compared to the previous game, with branching paths, secret areas, traps, and a good amount of attention to detail. Bosses offer a nice mix of pattern recognition, thought and precision, similar to the last game. And lastly the music is spot on for this type of game, always whimsical, sometimes upbeat. To me, this hangs with the great platformers of the time. A classic that you need to play if you haven't.
Cratermaze...I'll be honest, I have no idea how this made it to the final 64. This game is basically a slight upgrade to titles like Boomers Adventures in Asmik World, where you run around a maze digging holes for monsters to fall into. This version features power ups, like spades that extend how many holes you dig, and springs and teleports. The problem with the game is that any puzzle element is pretty simple to figure out, then you have to spend an absolute age carrying out the actions to complete the level. It's pretty much all grind for little reward. Graphically, it's passable, but the game to me is pretty much homebrew that somehow found a commercial release.
Cratermaze...I'll be honest, I have no idea how this made it to the final 64. This game is basically a slight upgrade to titles like Boomers Adventures in Asmik World, where you run around a maze digging holes for monsters to fall into. This version features power ups, like spades that extend how many holes you dig, and springs and teleports. The problem with the game is that any puzzle element is pretty simple to figure out, then you have to spend an absolute age carrying out the actions to complete the level. It's pretty much all grind for little reward. Graphically, it's passable, but the game to me is pretty much homebrew that somehow found a commercial release.