Post by soop on Jul 25, 2018 9:07:16 GMT
Ys III takes a drastic Zelda-esque turn and goes side-on in its third installation. We start with a slightly goofed opening in the US version, where the prologue, instead of recounting an ancient tale, instead supplants our current hero as the protagonist. We then get some excellent music and a recap of current events, along with a pointless scene of the character walking right to left. Then we get a title screen, featuring more great music and some decent animations. This is a lot of content before the game even starts. But the title screen really gets you going, it's like an 80's cartoon opening.
The game itself is brightly coloured, but the first thing you notice is a massive border of the kind that Falcom seem so insistent on. I'm guessing the play area makes up about 2/3 of the screen, which is strange and disappointing. I'm, sure the game doesn't use that many sprites. Now we get some terrible voice acting, and a strange door noise. I don't understand the decision process for what lines to voice and which to not, but it's a mixed bag. I could have done without the acting tbh. Also the tunes go from redbook to chiptune here. And then during the first mission, we're back to redbook. The game seems sped up and stuttery here. I was hoping it wouldn't be after the title screen, but it definitely looks like it was designed at a certain speed and then maybe doubled at some point. I guess the story and the music are the main selling points here, I don't like the physics of the game, and it doesn't look amazing, but I'd imagine it's fun when you get into it.
Bloody Wolf is a great little run and gun that always used to be one of the more popular games on the system back in the day, but you don't hear too much about these days. It's an arcade conversion, and a very good one, coming out in the first year of the Turbografx. You get to choose between two visually disparate but otherwise identical soldiers, but the 2 player option of the arcade is missing.
I like the fact that they don't phone this in, there's a lot of variety in the game that you wouldn't have found at the time. There are helicopters to fight, you get to steal motorbikes, and there are some good set pieces. You even rescue hostages, a-la Rambo (in fact the game is pretty much a pastiche of 80's action films and a bit of Metal Gear). This is the kind of game that's just fun to play, and you can come back to it for some mindless badassery time and again. That said, the continues on the TG-16 version are infinite, which is a bit of a mixed blessing. You'll complete it just by sheer number of attempts, but you won't have the same accomplishment unless you ration out the continues yourself. That's not to say it's easy though, there are definite hard parts that will frustrate you.
The game itself is brightly coloured, but the first thing you notice is a massive border of the kind that Falcom seem so insistent on. I'm guessing the play area makes up about 2/3 of the screen, which is strange and disappointing. I'm, sure the game doesn't use that many sprites. Now we get some terrible voice acting, and a strange door noise. I don't understand the decision process for what lines to voice and which to not, but it's a mixed bag. I could have done without the acting tbh. Also the tunes go from redbook to chiptune here. And then during the first mission, we're back to redbook. The game seems sped up and stuttery here. I was hoping it wouldn't be after the title screen, but it definitely looks like it was designed at a certain speed and then maybe doubled at some point. I guess the story and the music are the main selling points here, I don't like the physics of the game, and it doesn't look amazing, but I'd imagine it's fun when you get into it.
Bloody Wolf is a great little run and gun that always used to be one of the more popular games on the system back in the day, but you don't hear too much about these days. It's an arcade conversion, and a very good one, coming out in the first year of the Turbografx. You get to choose between two visually disparate but otherwise identical soldiers, but the 2 player option of the arcade is missing.
I like the fact that they don't phone this in, there's a lot of variety in the game that you wouldn't have found at the time. There are helicopters to fight, you get to steal motorbikes, and there are some good set pieces. You even rescue hostages, a-la Rambo (in fact the game is pretty much a pastiche of 80's action films and a bit of Metal Gear). This is the kind of game that's just fun to play, and you can come back to it for some mindless badassery time and again. That said, the continues on the TG-16 version are infinite, which is a bit of a mixed blessing. You'll complete it just by sheer number of attempts, but you won't have the same accomplishment unless you ration out the continues yourself. That's not to say it's easy though, there are definite hard parts that will frustrate you.