Post by hyperfighting on Feb 23, 2024 22:59:58 GMT
This is an impromptu mini update to the Zuks! project.
Some PCE games have a 4 Screen mode that is accessed using a secret code.
Big thanks to Cabage for hooking me up with a few codes to test out.
Hani in the Sky: (English Version)
To enter the password screen, on title screen enter secret code:
I, II, R, L, I, II, R, L, I, I, L, L, II, II, R, R then push I button
use the input "SPECIALSCREENMODE"
Youkai Douchuuki:
Hold I, II and Select and press Run.
Enter "SPEED-UP", reset
Spriggan: (PC Engine CD)
While playing, pause the game and press Down 3 times, Select 3 times, Button I 3 times and Up 3 times..
Does anyone know where a list of all games that feature this mode can be found?
Are all modes identical across all commercial games?
Update: Faceball (PC Engine CD) Thanks paranoiadragon
Has a custom 4 screen 4 player mode! This is very cool to see in practice.
This mode is custom to Faceball via crafty programming tricks. The windows are independent of each other. Each window is controlled by player input.
This differs from the modes described above as the windows in those games are mirrored and only require video registers to be set for the effect to be visible.
In the case of Hani we see four screens. The two on the left are cut off but the screens on the right are fully visible and playable.
I was curious how to access this mode so I began playing with video register settings ala game genie style. This brought me back to a magical time when my little cousin made her ultimate Super Mario Bros 1 code that directly entered level -1!! I had no idea this world existed at the time! I digress, in my pursuit I have stumbled upon a mode I quite like! I guess this is my minus world code.
Unlike the other modes I have seen that cut off the windows, in this mode you get 4 near identical windows.
-The windows are justified to the bottom left of your map.
-Each window is roughly 128x224
-A small black border appears on the far left of the screen this seems ideal for displaying on CRTS so the left most screens won't get cut off.
-The top screens update slightly later than the bottom screens adding some variety.
The question was what would you do on these 4 small stages? Can a mode like this even be useful? You be the judge.
If you feel like experimenting you can use this code to access this mode.
//INIT 4 SCREEN MODE - Roughly 128x224
vreg( 10, 0x0502 );
vreg( 11, 0x000F );
poke( 0x0400, 0x01 );
Some PCE games have a 4 Screen mode that is accessed using a secret code.
Big thanks to Cabage for hooking me up with a few codes to test out.
Hani in the Sky: (English Version)
To enter the password screen, on title screen enter secret code:
I, II, R, L, I, II, R, L, I, I, L, L, II, II, R, R then push I button
use the input "SPECIALSCREENMODE"
Youkai Douchuuki:
Hold I, II and Select and press Run.
Enter "SPEED-UP", reset
Spriggan: (PC Engine CD)
While playing, pause the game and press Down 3 times, Select 3 times, Button I 3 times and Up 3 times..
Does anyone know where a list of all games that feature this mode can be found?
Are all modes identical across all commercial games?
Update: Faceball (PC Engine CD) Thanks paranoiadragon
Has a custom 4 screen 4 player mode! This is very cool to see in practice.
This mode is custom to Faceball via crafty programming tricks. The windows are independent of each other. Each window is controlled by player input.
This differs from the modes described above as the windows in those games are mirrored and only require video registers to be set for the effect to be visible.
In the case of Hani we see four screens. The two on the left are cut off but the screens on the right are fully visible and playable.
I was curious how to access this mode so I began playing with video register settings ala game genie style. This brought me back to a magical time when my little cousin made her ultimate Super Mario Bros 1 code that directly entered level -1!! I had no idea this world existed at the time! I digress, in my pursuit I have stumbled upon a mode I quite like! I guess this is my minus world code.
Unlike the other modes I have seen that cut off the windows, in this mode you get 4 near identical windows.
-The windows are justified to the bottom left of your map.
-Each window is roughly 128x224
-A small black border appears on the far left of the screen this seems ideal for displaying on CRTS so the left most screens won't get cut off.
-The top screens update slightly later than the bottom screens adding some variety.
The question was what would you do on these 4 small stages? Can a mode like this even be useful? You be the judge.
If you feel like experimenting you can use this code to access this mode.
//INIT 4 SCREEN MODE - Roughly 128x224
vreg( 10, 0x0502 );
vreg( 11, 0x000F );
poke( 0x0400, 0x01 );