Deleted
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Post by Deleted on Oct 17, 2021 17:18:59 GMT
I think an enhanced port of NES Ducktales games or Rescue Rangers 1 & 2 would have been fantastic on the Turbografx. There was a NES2PCE port, but I don't know how good it is.
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bonkzonkmcgonk
Gun-headed
Posts: 54
Fave PCE Shooter: Air Zonk
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Bonk's Adventure & Revenge
Fave PCE RPG: Legend of Valkyrie
Currently Playing: Son Son II
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Post by bonkzonkmcgonk on Oct 18, 2021 4:02:08 GMT
it looks like a straight port of ducktales 2. I'd like a new ducktales game with awesome graphics and music exclusive to turbografx, kind of like new adventure island was unique to the system.
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Deleted
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Post by Deleted on Oct 18, 2021 11:23:01 GMT
Well, it's probably for the best we didn't get it. If the turbo had an entirely new Ducktales game, they probably would have given it the darkwind duck treatment.
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Post by turboxray on Oct 18, 2021 16:02:00 GMT
I think an enhanced port of NES Ducktales games or Rescue Rangers 1 & 2 would have been fantastic on the Turbografx. Aren't those Capcom games though? That might have been an issue given Nintendo's policy back then.
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Post by spenoza on Oct 18, 2021 22:00:51 GMT
I think the best way to play "wishful thinking" with the PC Engine is to look at what DID get ported and to try to be consistent with that. What stuff might have made it to the PCE or the TG-16 despite Nintendo's illegal policies had other things been different. There are lots of things I'd loved to have had that would have made no sense without a significant reconfiguring of reality, but there are others that would only have required minor historical revisions. For example: a good Double Dragon port would have been awesome, and we got DD2 on PCE, so it wouldn't have been too outside the realm of reason.
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bonkzonkmcgonk
Gun-headed
Posts: 54
Fave PCE Shooter: Air Zonk
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Bonk's Adventure & Revenge
Fave PCE RPG: Legend of Valkyrie
Currently Playing: Son Son II
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Post by bonkzonkmcgonk on Oct 19, 2021 16:26:15 GMT
Capcom had released several games for the PC Engine, including Street Fighter 2. So it's not impossible that they would make a Ducktales port, although very highly unlikely because they had the SNES to make games for, so what's the point? There was also a very decent Darkwing Duck game that Capcom made for NES, which is a double shame they didn't have that on the Turbo as well.
Other games that I'd like to see on Turbografx are Joe & Mac Caveman Ninja, Chuck Rock, and Lost Vikings.
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Post by turboxray on Oct 19, 2021 16:33:28 GMT
Capcom only developed one game for the PCE and that's SF2. And that was 1993. All other games were licensed from Capcom - not developed by them.
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Post by spenoza on Oct 19, 2021 17:24:31 GMT
The PCE SF2 was still licensed by NEC Avenue. It's possible some Capcom staffers might have worked on other Capcom games, not just SF2 (assuming they even did SF2).
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Post by turboxray on Oct 20, 2021 0:10:50 GMT
I heard some people mention that Hudson employees worked on the SF2 port, but when I looked at mobygames for credits, it's Capcom employees.
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Post by spenoza on Oct 20, 2021 0:18:51 GMT
I heard some people mention that Hudson employees worked on the SF2 port, but when I looked at mobygames for credits, it's Capcom employees. I think those were just the arcade credits ported over. Nope, actually, that’s easy to prove wrong. I think they might match all the home port credits. But I’m not sure.
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bonkzonkmcgonk
Gun-headed
Posts: 54
Fave PCE Shooter: Air Zonk
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Bonk's Adventure & Revenge
Fave PCE RPG: Legend of Valkyrie
Currently Playing: Son Son II
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Post by bonkzonkmcgonk on Oct 20, 2021 3:30:49 GMT
This link shows that Capcom developed more than one game for PC Engine. They also made "Son Son 2", which released only in Japan.
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gilbot
Punkic Cyborg
Posts: 137
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Post by gilbot on Oct 20, 2021 14:16:24 GMT
A lot of the publisher information were incorrect though (e.g. Side Arms was published by NEC Avenue, SFII' by NEC HE and Tiger Road by Victor). I wonder whether gamesdatabase.com can be trusted. However, it is undeniable that Capcom (or at least, some of their staff) did work on some of the game ports themselves, while published by other companies. Capcom was never a licensed publisher of PCE games, so even though they might have developed some of games, these games were published by other companies. This was similar to how Toaplan actually developed a large number (but not all, obviously) of console ports of their arcade games, but these games were rarely published by themselves. (They didn't publish a number of their arcade games anyway.) For SFII, from what I have read (I'm too lazy to find the source, and I'm not sure whether this was trustable either), Capcom did initialise all the console ports themselves, even these games might have been outsourced to other developers it was Capcom who managed the outsourcing, not the publishers. All the console ports at the time were based on the SFC version and they shared a lot of assets. Also, they made a deal with Nintendo so SFII was actually exclusive to the SFC/SNES, so the other competitors could never release the exactly game, but the MD and PCE did get derivatives of the game (such as II', Champion Edition and whatever), so this was a loophole Capcom abused at the time (not that it mattered anyway, by the time the other consoles got the game it's no point to have the original mint version of the game). Besides SFII', other games that I know Capcom (or some of its staff) did have involvement on were: - Side Arms: The music composer of the Hucard version was actually one of the composers (OGERETSU KUN) who worked on Rockman 2 (especially the new track on stage one, which was very Rockman-like), and for the CD "Special" version, the soundtrack was actually performed by an internal Capcom female live band.
- Son Son 2: I never played the game, but as mentioned some Capcom staffers were listed in the credits (in particular Okamoto Yoshiki and Akiman, though the mention of these big heads were likely just "special thanks") and I've read (again no source provided) some Capcom staff did make the decision to mix two of their IPs together, to make a port of Black Dragon/Tiger become a sequel of another game.
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pokun
Gun-headed
Posts: 85
Homebrew skills: HuC6280 assembly
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Post by pokun on Oct 21, 2021 16:06:39 GMT
Is that one of the reasons why there are so many SFII variants like SFII' etc? It felt it took them forever to make a proper sequel. On the other hand Capcom was known to produce tons of sequels, subseries and spin-offs of their popular IPs, like the Rockman games.
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gilbot
Punkic Cyborg
Posts: 137
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Post by gilbot on Oct 22, 2021 5:14:55 GMT
Probably not, originally at least. The original arcade game already had such a ridiculous flood of revisions, but revisions are understandably common on arcade game because there were usually bug and balance fixes and such (and sometimes with added content to keep the game flesh to stay on the market for a bit more time and since the end players did not own the arcade games it's okay), but SFII probably started a trend to market a game as a different title even only having minor changes (and even within each of these "independent game" there were small revisions). This was probably due to the exploding popularity of the originally SFII, so they put whatever suffix they can (dash, X, Turbo, etc.) after the game's name to emphasise that they're "shinny updated" versions, and after suffixes becoming too long they added prefixes (Super and MUCH later, Hyper, etc.)... and then they added suffixes to prefixed games... Another reason was that the original SFII was heavily pirated, many of which hacked with "new features" (probably just glitches caused by defeating copy protection) such as characters teleporting, characters gaining projectile attacks even though there shouldn't be any and high speed, so Capcom released updated versions with different titles to deal with the pirates. The irony was that some of those glitches new features were even incorporated into the official games. This did help them work around the deal on only releasing SFII exclusively on Nindenso's system though, so they never released SFII on other systems. Those games with prefix-sufix mess were different games.
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pokun
Gun-headed
Posts: 85
Homebrew skills: HuC6280 assembly
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Post by pokun on Oct 22, 2021 15:22:00 GMT
Makes sense, I thought it was pretty ridiculous back then, but it was probably good business. By introducing small updates, customers keep coming back to the game see what's new.
SFII' TURBO was supposedly made due to some bootleg that had been hacked to run at a faster pace and some people preferred this faster bootleg. Personally I just thought it was making the game unecessarily harder as I was pretty crappy at fighting games, and the original game wasn't exactly slow or anything.
Rockman was a console game so they couldn't milk the same title as much as they did with SFII without a proper sequel, so they pumped out sequels instead, although it was almost the same game with new levels, enemies and weapons 6 times over. On the other hand the engine was good so there was little reason to change it.
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