DutchDimension
Punkic Cyborg
Posts: 122
Homebrew skills: Pixel, 2D and 3D art
Fave PCE Shooter: Override
Fave PCE Platformer: Mizbak's Adventure
Fave PCE Game Overall: Too many to choose from
Fave PCE RPG: Ys series
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Post by DutchDimension on Nov 26, 2020 3:15:07 GMT
Deep Blue should be renamed as Deep brown. Aww.. I like Deep Blue. (yeah, I know. I'm a sucker for shooters and will play just about anything).
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esteban
Gun-headed
GOMOLA SPEED or GO HOME.
Posts: 94
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Post by esteban on Nov 26, 2020 11:01:12 GMT
Deep Blue should be renamed as Deep brown. Aww.. I like Deep Blue. (yeah, I know. I'm a sucker for shooters and will play just about anything). I want to beat the damn game, one of these years, but I have to stop playing it the way I would play a traditional game (or so I have been told). Speaking of brown... I love MD, though.
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exodus
Punkic Cyborg
Posts: 157
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Post by exodus on Nov 26, 2020 18:40:31 GMT
Well that's part of the trick, isn't it? Deep blue has infinite loops so it's not exactly beatable, right?
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esteban
Gun-headed
GOMOLA SPEED or GO HOME.
Posts: 94
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Post by esteban on Nov 26, 2020 23:04:25 GMT
Well that's part of the trick, isn't it? Deep blue has infinite loops so it's not exactly beatable, right? 4 stages = conquering Deep Blue, IMHO. I have no intention of going further than that.
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Post by spenoza on Nov 27, 2020 2:51:33 GMT
Deep Blue: the only way to win is not to play.
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a
Deep Blooper
Posts: 40
Fave PCE Shooter: 1943 Kai
Fave PCE Platformer: what's a platformer?
Fave PCE RPG: No.
Currently Playing: Soldier Blade Special
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Post by a on Nov 29, 2020 22:12:25 GMT
Why was Deep Blue even released in the USA on TG16? Of all games they could have picked. Lol
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DutchDimension
Punkic Cyborg
Posts: 122
Homebrew skills: Pixel, 2D and 3D art
Fave PCE Shooter: Override
Fave PCE Platformer: Mizbak's Adventure
Fave PCE Game Overall: Too many to choose from
Fave PCE RPG: Ys series
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Post by DutchDimension on Nov 30, 2020 4:47:07 GMT
Why was Deep Blue even released in the USA on TG16? Of all games they could have picked. Lol Haha.. excellent point. Coryoon, Terra Cresta II, Hanataka Daka!?, Override.....? Nope! Deep Blue.
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Post by spenoza on Nov 30, 2020 13:49:25 GMT
Maybe the US team mistakenly thought they were getting Darius?
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Post by SignOfZeta on Nov 30, 2020 15:21:37 GMT
Why was Deep Blue even released in the USA on TG16? Of all games they could have picked. Lol Haha.. excellent point. Coryoon, Terra Cresta II, Hanataka Daka!?, Override.....? Nope! Deep Blue. I’d say they released it because it was in their catalog already as a new-ish release in Japan and they needed any cheap action title that wasn’t super Japanese looking (racism and reading were once major barriers for any Japanese game being released in the US, especially text heavy ones). As for why it was released instead of the other games listed, it’s the same reason they don’t make the entire plane out or whatever the “black box” is made out of; it’s impossible. IIRC all those games are years newer than Deep Blue, and CDs, not contenders for Deep Blue’s place, sadly.
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Post by dshadoff on Nov 30, 2020 16:02:39 GMT
Yeah, it’s useless to ask why such decisions were made. I had the same questions back then, and there were no answers, only the conclusion that the people making these decisions were not following the guidance of anybody who actually enjoyed playing games and compared titles against each other.
They did have a few winners (bomberman, blazing lazers, legandary axe, etc.), but way too many losers (deep blue, etc.).
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Post by SignOfZeta on Nov 30, 2020 21:43:05 GMT
Between the launch of PCE in ‘87 and the normalizing of the SuperCD format in...let’s say late ‘91, the PCE changed from a machine mostly devoted whatever was new in the arcade to mostly shooters and text based stuff. CDROM gave the TG-16 the power to do things no American cared about. Once that transformation started to take affect the Turbografx was doomed. When Splatterhouse and R-Type gave way to Tengai Makyou and galget stuff, it started to become a system few people in the US wanted and NEC/Hudson/TTI didn’t have the $$$ to localize it even if they did. I was one of those few people! But that doesn’t change the fact that they were basically doomed from the start. The system that lasted a decade in Japan (technically) never really had any success in the US at any point on any level. Last night I was looking at the boxes for all three Mini systems. They are all great but overall I’d have to say the winner is the PCE. It has such a variety of titles on it...but when you can’t read any Japanese these are very hard to enjoy. For most games and gamers this is still the main issue with the system. Even the Castlevania game had to be translated because of all the speech. Tengai Makyou is so massive they would have had to fire someone to pay for the translation, at least $20,000 + audio fees and actors. Hudson’s all time masterpiece was pretty much doomed to be Japan only. Nowadays...no way. You have to consider the gaijin to pitch a AAA game. Now you have 8000 white guys in the US who are J fluent and will work for less than minimum wage and nobody needs a “tape operator”, just Garageband, but in 1991...that stuff was hilariously out of reach. Hudson was hard at work in Japan making Japanese as hell games that were unexportable. If anything, CDROM killed the TurboGrafx. It was the albatross even bigger than 200,000 unsold TG-16s in a warehouse. I mean, games didn’t even use to have any text to translate and now people care about accents? That’s very expensive leap to take. If you wanted to sell in Europe with five languages...more than the budget of the game, probably.
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Post by Black_Tiger on Dec 1, 2020 14:47:57 GMT
Why was Deep Blue even released in the USA on TG16? Of all games they could have picked. Lol Haha.. excellent point. Coryoon, Terra Cresta II, Hanataka Daka!?, Override.....? Nope! Deep Blue. Can't publish games that won't exist for a few years. The reason games like Deep Blue made it over is that you can't run an ad campaign with the slogan "It's easy to beat the competition when you've got them outnumbered" if you don't actually have more games. www.megalextoria.com/wordpress/index.php/2019/04/25/turbografx-16/
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esteban
Gun-headed
GOMOLA SPEED or GO HOME.
Posts: 94
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Post by esteban on Dec 10, 2020 2:21:01 GMT
Deep Blue, while disgraced on the TG-16, would later pursue a very successful career in XTREME CHESS a decade later... Haha.. excellent point. Coryoon, Terra Cresta II, Hanataka Daka!?, Override.....? Nope! Deep Blue. Can't publish games that won't exist for a few years. The reason games like Deep Blue made it over is that you can't run an ad campaign with the slogan "It's easy to beat the competition when you've got them outnumbered" if you don't actually have more games. www.megalextoria.com/wordpress/index.php/2019/04/25/turbografx-16/Wow, it seems that ad is from 1991... I wonder if we can determine if it was early- mid- or late-1991? I know we discussed this years ago, but how many Genesis games were out by 1991? ... I am pretty sure Genesis quickly gained momentum and offered a huge catalog, pretty quickly... even if, technically, TG-16 had slightly more games in the very beginning (I'll say... the first year... IIRC). It's sad that I forget this stuff.
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