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Post by Black_Tiger on Aug 8, 2019 23:37:19 GMT
I might have it confused so someone correct me if I'm wrong but.... According to Konami's website the Japanese PCE mini will have 58 games and the US/Euro Turbografx and Core Grafx versions will only have 57 games? It seems that Tengai Makyou II Manji Maru has been omitted from the Western releases which is bizarre when Japanese games like Momotarou, Genpei Toumaden, Gateball, Valkrie no Densetsu and Necromancer were merged in all versions. Is this a regional licensing issue with Red/Hudson? Is it maybe why we didn't see Gate of Thunder released? Maybe they'd have to pay the voice talent residuals for every unit sold? That PC Engine GT screen bezel is very cool. I hope that an LT mode will be available.
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gheebee
Gun-headed
Posts: 54
Fave PCE Shooter: Cyber Core
Fave PCE Game Overall: New Adventure Island
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Post by gheebee on Aug 9, 2019 2:42:53 GMT
Glad to see Splatterhouse and Valkyrie no Densetsu make the cut!
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Post by tron on Aug 9, 2019 4:45:59 GMT
Yeah heh i guess konami was willing to pay to have namco games on it.Though i am kind of bitter the genesis mini is not getting any by that no rolling thunder 2 or splatterhouse 2&3.
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Post by paranoiadragon on Aug 9, 2019 8:26:50 GMT
I was hoping maybe that we'd get an English RPG over here since we weren't going to get Far East of Eden 2. Either Dragon Slayer or Cosmic Fantasy 2, or perhaps Dungeon Explorer 2, but maybe they'd have to worried about money going to more voice actors? Ys 1 & 2 has some relatively big voice actors in it, so they can't be too shy about paying actors residuals from Turbob mini sales.
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Post by Black_Tiger on Aug 9, 2019 20:05:51 GMT
I understand Konami not wanting to get mixed up with Vic Ireland, but they own Dragon Slayer's localization and it's a great JRPG.
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Post by paranoiadragon on Aug 9, 2019 21:54:53 GMT
in regards to not wanting to get mixed up with Vic, I agree, maybe they don't have a way to get access to the original voice actors from DS(one of my top favorite games of all time) or Ys 3(glitchy scrolling or not it'd be great to have it on there). Then there's the severe lack of Telenet games even thought the Turbo had tons of them. Maybe they couldn't work out a deal with Sunsoft, which last I heard owned the rights to most of the Telenet library. Not to mention there's at least two missing Konami games, Parodius & Twinbee. I wonder why those were left off.
Parasol Stars & Cadash were published by WD, so I wonder if there's some other complexity we aren't thinking of that would have prevented them from getting anything related to WD? Most of their CD games I think were Telenet, off the top of my head, so it could be some weirdness with Sunsoft. Vasteel on the other hand I think was done by Human or JVC? I forget but maybe there's some complexity there with rights. Of course in regards to WD, I still would love for any prototypes they had to somehow find their way. If indeed cosmic fantasy 3 was finished that'd be fantastic to get a hold of, and then there's the apparent finished versions of King of the Monsters 2 & World Heroes 1 that Don Shirley told me about all those years ago that never got released, I'd love to get my grubby hands on those! Who knows, maybe if this thing is popular enough more prototypes will show up for us to play such as marble madness which we know was basically finished. I'd even love to see Pit Fighter, especially on CD if it indeed was ever worked on.
Another odd thing I thought about is that I don't think there's any Data East games. I think a company called G-mode owns the rights to most or all of their back catalogue. At the very least I would have loved to have seen Bloody Wolf on there.
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Post by tron on Aug 10, 2019 4:40:36 GMT
Meanwhile after the recent trailer bithead likes to over react
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Post by Black_Tiger on Aug 10, 2019 18:17:47 GMT
in regards to not wanting to get mixed up with Vic, I agree, maybe they don't have a way to get access to the original voice actors from DS(one of my top favorite games of all time) or Ys 3(glitchy scrolling or not it'd be great to have it on there). Then there's the severe lack of Telenet games even thought the Turbo had tons of them. Maybe they couldn't work out a deal with Sunsoft, which last I heard owned the rights to most of the Telenet library. Not to mention there's at least two missing Konami games, Parodius & Twinbee. I wonder why those were left off. Parasol Stars & Cadash were published by WD, so I wonder if there's some other complexity we aren't thinking of that would have prevented them from getting anything related to WD? Most of their CD games I think were Telenet, off the top of my head, so it could be some weirdness with Sunsoft. Vasteel on the other hand I think was done by Human or JVC? I forget but maybe there's some complexity there with rights. Of course in regards to WD, I still would love for any prototypes they had to somehow find their way. If indeed cosmic fantasy 3 was finished that'd be fantastic to get a hold of, and then there's the apparent finished versions of King of the Monsters 2 & World Heroes 1 that Don Shirley told me about all those years ago that never got released, I'd love to get my grubby hands on those! Who knows, maybe if this thing is popular enough more prototypes will show up for us to play such as marble madness which we know was basically finished. I'd even love to see Pit Fighter, especially on CD if it indeed was ever worked on. Another odd thing I thought about is that I don't think there's any Data East games. I think a company called G-mode owns the rights to most or all of their back catalogue. At the very least I would have loved to have seen Bloody Wolf on there. The problem with Telenet is that their IPs are now owned by Sunsoft who last I heard, had agreed to have them handled by... Vic Ireland. :/
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Post by paranoiadragon on Aug 11, 2019 4:26:16 GMT
True that, who knows what complications are maybe with Sunsoft & Vic, though I haven't heard anything since the days of the Wii.
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Post by Black_Tiger on Aug 11, 2019 15:16:05 GMT
True that, who knows what complications are maybe with Sunsoft & Vic, though I haven't heard anything since the days of the Wii. Unfortunately, I think that the lack of Telenet titles being put out since Vic took charge speaks for itself. Hopefully someone else will get or license the rights to the Telenet catalog.
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Post by paranoiadragon on Aug 14, 2019 20:17:28 GMT
I was thinking, I don't feel like I've heard as much complaining about the price tag on this as I would have expected. It's $20 more than the SNES and Genesis minis. Any theories as to why it's that much more? are you going to maybe be features that are announced that haven't been announced yet that would justify the extra $20 price tag? I do know a few people who want to get one but are hesitant because they're not sure about the price and they didn't grow up with the Turbo and are just going on what I've told them and show them in regards to the Turbo.
I know some people probably wouldn't be into it, but I think it would be cool if it had internet connectivity, perhaps online multiplayer and maybe even some sort of trophy system, though I know it seems like most old school gamers don't like the trophy system.
Maybe I'm crazy, and I am, but personally, it adds more replay value to me, as I tried to do various feats. For instance, in Bonk's Revenge. Have a trophy for bonking up a wall without falling or defeating a boss with the least amount of Bonk's by getting to the boss in time when still a butthead Bonk.
And I definitely think play multiplayer over the net could be a great selling point with games like Bonk & Dungeon Explorer. even though I'm not likely to do that as I tend to be more of a single player gamer, I think that would help enthusiasm for the system.
It does have a bit more games than the Genesis mini, so that's good but people are still unfamiliar with the Turbob in general in NA and EU. Which makes me also wonder if the PC engine will be sold in South America and any other territories where it wasn't announced.
And I still got to wonder if they're still even more games that will end up being on it by the time it's released, though I highly doubt it. There's still games that are missing that seemed like a no-brainer, like Legendary Axe. Also, I do see a lot of people complaining about the lack of Keith Courage. it's not a great game but I think I understand their point that the packing game should be on there. Makes me wonder if maybe there's some sort of licensing problem because of the game's original connection to the Wataru anime?
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Post by spenoza on Aug 14, 2019 22:38:54 GMT
I think Konami correctly intuits that this will likely not sell nearly as well as the Nintendo or Sega mini consoles. That means they need to charge more to recoup licensing and manufacturing expenses.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 15, 2019 15:34:57 GMT
It was #3 best seller on Amazon JP last I checked.
Translating Snatcher would be a big first step everywhere else.
I personally would have taken the PC Engine Mini in a different direction. I would have taken the Intellivision route, either made a machine that did pixel art very well like the Amico or just released new games for it in the 16 bit turbografx style but without the hardware limitations.
Maybe this would be sacrilege, but I wouldn't complain if Konami made a 16 bit version of their new Contra game and put it on the multi tap.
I know nothing about hardware so I don't know if it is possible, but Polymega is preloading games on their modules and there's no actual hard drive on them.
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Post by SignOfZeta on Aug 18, 2019 15:45:04 GMT
If Tengai II is only on JP versions it would probably have to do more with Joe Hisaishi doing the soundtrack. Contracts in the Japanese record industry are incredibly powerful and restrictive sometimes. They resist being reduced to being just part of a ROM (go figure).
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Post by digipiggy on Sept 13, 2019 1:43:50 GMT
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