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Post by spenoza on May 18, 2018 14:05:28 GMT
Yay! He's here! Welcome, Touko!
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touko
Punkic Cyborg
Posts: 106
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Post by touko on May 18, 2018 14:59:44 GMT
Yay! He's here! Welcome, Touko! Thanks
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Post by sunteam_paul on May 18, 2018 16:18:14 GMT
CHUCK NO-RICE is still in development, not abandoned !! Inactive doesn't necessarily mean abandoned, just games that have had no updates or news in a long time.
Also, welcome to the forum!
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touko
Punkic Cyborg
Posts: 106
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Post by touko on May 18, 2018 17:19:19 GMT
CHUCK NO-RICE is still in development, not abandoned !! Inactive doesn't necessarily mean abandoned, just games that have had no updates or news in a long time.
Also, welcome to the forum!
Thanks, but i mean it's almost 100% finished ,and i have not been showing anything for a while because i want to keep some surprises.
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Post by sunteam_paul on May 18, 2018 17:25:37 GMT
Inactive doesn't necessarily mean abandoned, just games that have had no updates or news in a long time.
Also, welcome to the forum!
Thanks, but i mean it's almost 100% finished ,and i have not been showing anything for a while because i want to keep some surprises. OK I have bumped it up the list.
Any further news on Billy Boy? That looked quite promising?
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touko
Punkic Cyborg
Posts: 106
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Post by touko on May 18, 2018 18:22:09 GMT
Thanks, but i mean it's almost 100% finished ,and i have not been showing anything for a while because i want to keep some surprises. OK I have bumped it up the list.
Any further news on Billy Boy? That looked quite promising?
I added a lot of things since the last news,more animations in each stages,completed the 2 players mode,boss loadings,BM saves,mini game,ending sequence,etc ..
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Post by Galahad on May 22, 2018 2:04:47 GMT
I seen you post on EAB forum touko,what do you program amiga in?assembly,C?My name is Omegamax on there,I showed kung fu master for pc engine and you replied you working on kung fu master for supergrafx .Are you still working on that?
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touko
Punkic Cyborg
Posts: 106
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Post by touko on Jun 1, 2018 15:06:02 GMT
I seen you post on EAB forum touko,what do you program amiga in?assembly,C?My name is Omegamax on there,I showed kung fu master for pc engine and you replied you working on kung fu master for supergrafx .Are you still working on that? I'am not coding on amiga, but yes i have a WIP of kung fu master for SGX,but it can be easily adapted for the PCE . ,i'am glad to see you here . All my projects are for now in standby, i want finishing my PCE game (chuck no-rice) first . Sorry i missed your question,but unfortunately billy boy is cancelled, because it was not my project and it was also hard for me to support this game alone . The guy who initiated this project was not really involved in it,and what you saw was only because I did something, otherwise this project would still be a simple concept on a web page. Just for fun: bad dudes/dragon ninja from my SGX WIP
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Post by Galahad on Jul 12, 2018 18:09:22 GMT
Oh nice dragon ninja for SGX.
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Post by spenoza on Jul 12, 2018 19:32:03 GMT
This game would absolutely work on PCE.
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Post by Galahad on Jul 12, 2018 20:32:32 GMT
Someone needs to update the list of games,Billy Boy is cancelled and there some others that seem to be cancelled also. This game would absolutely work on PCE. I've not used sprites for a layer of scrolling yet on TG-16,is there enough for the truck and train stages with all the enemies?
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Post by spenoza on Jul 12, 2018 23:41:25 GMT
Do scrolling for the various background elements, including the truck, with Hsync interrupts and some animated tiles between the trucks and train cars. I don’t recall any prominent foreground elements.
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touko
Punkic Cyborg
Posts: 106
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Post by touko on Jul 14, 2018 10:46:22 GMT
The truck is complicated to do, even on SGX ;-) . A PCE version is feasible, but with some cut, sadly,and the goal is to do the closest version possible .
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Post by Galahad on Jul 14, 2018 18:08:17 GMT
This could look very close to the arcade,quite a big project though(converting the assets is a huge task)
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touko
Punkic Cyborg
Posts: 106
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Post by touko on Jul 15, 2018 11:19:35 GMT
This could look very close to the arcade,quite a big project though(converting the assets is a huge task) I agree, this why i prioritised some arcade conversions, each ones have a particularity to add . For example i have those conversions to do in this order: kung fu master : for meta sprites superman arcade : two players metasprites . Shinobi : meta sprites + scrolling & tilemap collisions dragon ninja / bad dudes : 2 players meta sprites + scrolling & tilemap collisions. All for SGX of course to have the closest version possible,and also because no one code for this machine .
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