Post by dshadoff on Dec 30, 2018 21:18:04 GMT
I was searching the internet for a list of PC Engine games with bugs in them, and I couldn't find anything consolidated in any way.
I thought it might be useful to discuss here.
I can collect the feedback in this initial post, and maybe it can be turned into a sticky at some point.
Note:
I am talking about serious issues which will cause something similar to one of the following:
I have found information on the following (apologies for untranslated information - I will try to get back to these ASAP):
Altered Beast (CD-ROM):
If you run it on a System Card other than version 1.0, then power up twice to get the altered form, the game will stop progressing at that point.
A "fix" version reportedly exists (although I have never seen one), but that version is also reported to have bugs.
Arunama no Kiba:
This website calls it a "storm" of bugs: gokigirl.blog40.fc2.com/blog-entry-209.html
Jaseikin Necromancer:
Numerous bugs, see here: slappin-beats.sakura.ne.jp/necro/
Linda 3:
In Scenario B, the game freezes when Track 28 is used to play background music
(according to kanae.5ch.net/test/read.cgi/retro2/1368533528/ , item #71)
Monster Maker:
A warning card was included in the game, to instruct users not to do certain things, as errors would occur.
(I will follow up with translation and further details)
Puyo Puyo 2 CD
In a Stage including Time Bonuses, if you collect over 65536 points, the points will overflow, and there is a bug with the NEXT EXP, which in reality makes it impossible to complete the game (16,770,000 needed, or something like that).
(according to kanae.5ch.net/test/read.cgi/retro2/1368533528/ , second part in item #71)
Shiryou Sensen (War of the Dead)
(From: eggerland.s33.xrea.com/minors/warofdead.html )
If you acquire 15 or more items, bugs appear, so don't exceed 13 items.
If you acquire too many experience points (9999), bugs appear, so you may want to get rid of the sapphire if you exceed 5000 points (the game can be cleared with only 2000 points, BTW).
In chapter 8, you should evaluate your inventory ad eliminate any unused items. Apparently issues may appear (due to bugs) if these are taken into Chapter 9.
Super Darius II
There seems to be a freeze issue in Zone Z ("Hirame" = Flounder), which causes a freeze.
kanae.5ch.net/test/read.cgi/retro2/1368533528/ item #28
Tokimeki Memorial:
Multiple pressings due to bugs.
See website: www.big.or.jp/~tokimeki/lib/pcev.htm
(I'll follow up to get this translated soon)
Tengai Makyou II Manji Maru
Several bugs related to battery backup memory, if the memory is full or nearly full at game start.
workshop.game.coocan.jp/pceside/sittoku.htm#tengai2bug
The article seems to imply that a second pressing went out, but I can't find information on that (or how to identify which is which).
Supplementary (i.e. bug occurs, but not under normal operation):
Dragon Slayer II
If you run this on a system with memory at bank $49 (for example, special hardware or an emulator with this page mapped as RAM), the opening cinemas will run, but the game will stop functioning when the actual game starts (main character in bed, about to be greeted with "Ohayou").
I thought it might be useful to discuss here.
I can collect the feedback in this initial post, and maybe it can be turned into a sticky at some point.
Note:
- I am not talking about "if you go to this place, it will warp you somewhere because of a bug"; that's more of an easter egg if you aren't seriously harmed.
- I'm also not talking about poor controls, or bad collision detection.
I am talking about serious issues which will cause something similar to one of the following:
- Authors recognizing an error big enough to issue a re-pressing of the game as a correction (need details so that bad games can be identified)
- Game includes a Warning message, to inform players not to do something (hopefully we can get details)
- Game-halting error
- Wipeout of save data
I have found information on the following (apologies for untranslated information - I will try to get back to these ASAP):
Altered Beast (CD-ROM):
If you run it on a System Card other than version 1.0, then power up twice to get the altered form, the game will stop progressing at that point.
A "fix" version reportedly exists (although I have never seen one), but that version is also reported to have bugs.
Arunama no Kiba:
This website calls it a "storm" of bugs: gokigirl.blog40.fc2.com/blog-entry-209.html
Jaseikin Necromancer:
Numerous bugs, see here: slappin-beats.sakura.ne.jp/necro/
Linda 3:
In Scenario B, the game freezes when Track 28 is used to play background music
(according to kanae.5ch.net/test/read.cgi/retro2/1368533528/ , item #71)
Monster Maker:
A warning card was included in the game, to instruct users not to do certain things, as errors would occur.
(I will follow up with translation and further details)
Puyo Puyo 2 CD
In a Stage including Time Bonuses, if you collect over 65536 points, the points will overflow, and there is a bug with the NEXT EXP, which in reality makes it impossible to complete the game (16,770,000 needed, or something like that).
(according to kanae.5ch.net/test/read.cgi/retro2/1368533528/ , second part in item #71)
Shiryou Sensen (War of the Dead)
(From: eggerland.s33.xrea.com/minors/warofdead.html )
If you acquire 15 or more items, bugs appear, so don't exceed 13 items.
If you acquire too many experience points (9999), bugs appear, so you may want to get rid of the sapphire if you exceed 5000 points (the game can be cleared with only 2000 points, BTW).
In chapter 8, you should evaluate your inventory ad eliminate any unused items. Apparently issues may appear (due to bugs) if these are taken into Chapter 9.
Super Darius II
There seems to be a freeze issue in Zone Z ("Hirame" = Flounder), which causes a freeze.
kanae.5ch.net/test/read.cgi/retro2/1368533528/ item #28
Tokimeki Memorial:
Multiple pressings due to bugs.
See website: www.big.or.jp/~tokimeki/lib/pcev.htm
(I'll follow up to get this translated soon)
Tengai Makyou II Manji Maru
Several bugs related to battery backup memory, if the memory is full or nearly full at game start.
workshop.game.coocan.jp/pceside/sittoku.htm#tengai2bug
The article seems to imply that a second pressing went out, but I can't find information on that (or how to identify which is which).
Supplementary (i.e. bug occurs, but not under normal operation):
Dragon Slayer II
If you run this on a system with memory at bank $49 (for example, special hardware or an emulator with this page mapped as RAM), the opening cinemas will run, but the game will stop functioning when the actual game starts (main character in bed, about to be greeted with "Ohayou").