Post by soop on Sept 18, 2018 8:42:56 GMT
PC Genjin is Hudson's answer to Mario and Sonic, a home grown platform hero that really shone on the system. This game controls wonderfully, albeit at a slower pace than Mario and Sonic, and features colourful well designed, characters, varied boss fights, and enjoyable level design. There's really not anything bad I can say about this game. It's not hard, but that's not always the thing you look for in a game. It's fun, and easy to play, and never boring. In fact personally, the only shortcomings in the game come when you compare it to its sequel, the excellent PC Gengin 2, AKA Bonks Revenge. The colours are slightly brighter in that game, and the level designs slightly less linear and more clever, but a lot of people love the first as more of a "pure" platformer - requiring a tad more skill and a tad less thought. Undoubtedly one of the finest games of the era if you ask me.
Soldier Blade Tell Em. One of the banner vertical shooters on the system, and widely believed to be the Apex of the soldier series (and sadly much more expensive than the others nowadays. Graphically, this is as beautiful as any shooter on the system. Practically every sprite you see is exquisitely detailed, and the colour choices are perfection. The soundtrack will have a lot of fans too. I'd say the best of the series, and that's even if you include Star Parodier, the CD title. Is it the best HuCard based soundtrack? I'd certainly argue so. Playing Soldier Blade isn't just a game, it's an experience. Epic Bosses, huge screen filling weapons, and it's not ridiculously difficult or unfair. This game is arguably the epitome of 16 bit vertical shooters. I'd like to think this was also the time when home releases transitioned between straight arcade ports to a more balanced home-friendly format, and I'd like to think this series was at the vanguard of that evolution. From the beginning of the first level when you get dispatched by your carrier, then power past it into space, to the end of the first level, where the boss, on the edge of destruction warns "I'll be back" and flees, this game screams attention to detail.
Soldier Blade Tell Em. One of the banner vertical shooters on the system, and widely believed to be the Apex of the soldier series (and sadly much more expensive than the others nowadays. Graphically, this is as beautiful as any shooter on the system. Practically every sprite you see is exquisitely detailed, and the colour choices are perfection. The soundtrack will have a lot of fans too. I'd say the best of the series, and that's even if you include Star Parodier, the CD title. Is it the best HuCard based soundtrack? I'd certainly argue so. Playing Soldier Blade isn't just a game, it's an experience. Epic Bosses, huge screen filling weapons, and it's not ridiculously difficult or unfair. This game is arguably the epitome of 16 bit vertical shooters. I'd like to think this was also the time when home releases transitioned between straight arcade ports to a more balanced home-friendly format, and I'd like to think this series was at the vanguard of that evolution. From the beginning of the first level when you get dispatched by your carrier, then power past it into space, to the end of the first level, where the boss, on the edge of destruction warns "I'll be back" and flees, this game screams attention to detail.