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Post by soop on Jan 28, 2019 16:30:44 GMT
I believe those directives came from Nintendo themselves. Nintendo wasn't interested in straight arcade ports, in part because the NES wouldn't look very favorable on that metric compared to much of the competition. And also, of course, because Nintendo realized the home market was different than the arcade market. Arcade ports would be quick rentals. Home versions that are longer and have additional content make a better buy and make for repeat rentals. In Japan the PC Engine's early success was due to how well it could replicate many arcade titles. It arguably didn't "have" to prioritize altered home versions, though in retrospect that might also have had positive effects, at least for some titles. Yeah, I do remember, even on the Spectrum, parity of a port to an Arcade version was always considered one of the most important factors by reviewers. But in reality, despite the big draw of a successful arcade title, it tended to be the stuff that worked with the situation that people really enjoyed. Like I'm sure GnG flew off the shelves, but Mario is just way better.
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Post by Mathius on Jan 28, 2019 20:09:53 GMT
Ghouls 'N Ghosts was developed by the notorious Micronics. Between them, and a company called "VAP" who designed what is commonly called "the worst Famicom game of all time", Super Monkey Daibokun, (I probably spelled that wrong)they left a pretty large gash in their wake. I will say though that I have enormously fond memories of NES GnG. I got it and Super Mario Bros. along with my NES during Christmas of '85 or '86.
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Post by soop on Jan 29, 2019 10:02:29 GMT
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Post by dragonmasterdan on Jan 29, 2019 11:43:31 GMT
Ghouls 'N Ghosts was developed by the notorious Micronics. Between them, and a company called "VAP" who designed what is commonly called "the worst Famicom game of all time", Super Monkey Daibokun, (I probably spelled that wrong)they left a pretty large gash in their wake. I will say though that I have enormously fond memories of NES GnG. I got it and Super Mario Bros. along with my NES during Christmas of '85 or '86. Yeah, Micronics in the early Capcom contracting days was supposedly just one person. Which explains what happened with 1941
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Post by soop on Jan 29, 2019 11:56:24 GMT
Ghouls 'N Ghosts was developed by the notorious Micronics. Between them, and a company called "VAP" who designed what is commonly called "the worst Famicom game of all time", Super Monkey Daibokun, (I probably spelled that wrong)they left a pretty large gash in their wake. I will say though that I have enormously fond memories of NES GnG. I got it and Super Mario Bros. along with my NES during Christmas of '85 or '86. Yeah, Micronics in the early Capcom contracting days was supposedly just one person. Which explains what happened with 1941 That's actually gone from shit to impressive in two seconds.
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Post by Mathius on Jan 29, 2019 22:33:38 GMT
Yeah no kidding. I always pictured a dirty, dingy, unprofessional work environment at Micronics. Or possibly even a Yakuza owned dev. But if it was just one guy that's completely flipped my opinion around too.
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Post by Galahad on Jan 29, 2019 22:58:47 GMT
One person doing all the programming was quite common in C64 games,but if he was doing everything (programming,art,sound fx) then that is impressive.
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Post by Mathius on Jan 30, 2019 0:00:17 GMT
One person doing all the programming was quite common in C64 games,but if he was doing everything (programming,art,sound fx) then that is impressive. Plus "bedroom" coding wasn't as common in Japan as it was in Europe. Or even here in the US. Most one person development teams were housed in large companies like Atari or Activision.
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esteban
Gun-headed
GOMOLA SPEED or GO HOME.
Posts: 94
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Post by esteban on Feb 8, 2019 23:24:57 GMT
I am currently playing City Connection because, for some stoopid reason, I like this goddam game. Always have.
I hate it and love it.
NES.
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Post by Mathius on Feb 8, 2019 23:34:57 GMT
I am currently playing City Connection because, for some stoopid reason, I like this goddam game. Always have. I hate it and love it. NES. I literally had a dream the other night about playing City Connection. And the weirdest part is I've never actually played the game. I've only seen footage. Maybe I was "dreaming" your "reality"? Weird.
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Post by Galahad on Feb 9, 2019 0:18:03 GMT
Lords Of The Realm II
I couldn't understand how to progress with this game as a kid but now that I know how to play it's quite good and very time consuming.
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Gex
Gun-headed
Facebook Name: Ryley Rolls
Posts: 58
Currently Playing: Dragon Slayer 2
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Post by Gex on Feb 9, 2019 0:34:09 GMT
I am currently playing City Connection because, for some stoopid reason, I like this goddam game. Always have. I hate it and love it. NES. Love City Connection! Great pick
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Post by nectarsis on Feb 9, 2019 0:52:21 GMT
Started up:
Etrian Odessey Nexus
...decent so far but lack of the classic chippy soundtrack makes me a bit sad.
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MisterCrash
Deep Blooper
Posts: 39
Homebrew skills: Absolutely none
Fave PCE Shooter: Gate of Thunder
Fave PCE Platformer: Dragon's Curse
Fave PCE Game Overall: Gate of Thunder
Fave PCE RPG: Ys Book I & II
Currently Playing: Boxyboy
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Post by MisterCrash on Feb 10, 2019 18:32:33 GMT
Working my way through Neutopia right now for the first time in 25 years. It is so much friendlier than Zelda for a newcomer. The people actually give you useful information, and the cues for bombing doors in the overworld make it much easier to find them.
I can still get through Zelda's first quest without a guide, but only because I've played it through 20 times and remember all the secrets. If I had never played it before, I'd be running to a guide after 20 minutes.
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Post by Mathius on Feb 10, 2019 23:10:02 GMT
Working my way through Neutopia right now for the first time in 25 years. It is so much friendlier than Zelda for a newcomer. The people actually give you useful information, and the cues for bombing doors in the overworld make it much easier to find them. I can still get through Zelda's first quest without a guide, but only because I've played it through 20 times and remember all the secrets. If I had never played it before, I'd be running to a guide after 20 minutes. I adore Neutopia's music. It's opening tune is top tier stuff.
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